En tant quartiste deffets visuels à Ubisoft Montréal sur le projet Far Cry vous créerez des effets environnementaux et liés à la jouabilité qui renforcent limmersion et soutiennent lexpérience des joueuses et joueurs à chaque instant. Fumée feu explosions conditions météorologiques et
En tant quartiste deffets visuels à Ubisoft Montréal sur le projet Far Cry vous créerez des effets environnementaux et liés à la jouabilité qui renforcent limmersion et soutiennent lexpérience des joueuses et joueurs à chaque instant. Fumée feu explosions conditions météorologiques et
En tant quartiste deffets visuels à Ubisoft Montréal vous créerez des moments visuels marquants qui enrichissent la jouabilité et améliorent lexpérience des joueuses et joueurs. Des effets de fumée de feu dexplosion de neige deau ou denvironnement contribueront à donner vie à des mond
En tant quartiste deffets visuels à Ubisoft Montréal vous créerez des moments visuels marquants qui enrichissent la jouabilité et améliorent lexpérience des joueuses et joueurs. Des effets de fumée de feu dexplosion de neige deau ou denvironnement contribueront à donner vie à des mond
As a Lead Data Analyst your role will be with your team turning raw data into actionable insights that directly influence the success of our games. You will analyze a broad portfolio of games with varied player audiences and User Acquisition activities from softlaunch to live games en
As a Lead Data Analyst your role will be with your team turning raw data into actionable insights that directly influence the success of our games. You will analyze a broad portfolio of games with varied player audiences and User Acquisition activities from softlaunch to live games en
Ubisoft
As a VFX Artist at Ubisoft Montréal you will create impactful environmental and gameplay effects that enhance immersion and support moment-to-moment player experience. From smoke fire explosions weather and water interactions your work as a Visual Effects (VFX) Artist will help bring
As a VFX Artist at Ubisoft Montréal you will create impactful environmental and gameplay effects that enhance immersion and support moment-to-moment player experience. From smoke fire explosions weather and water interactions your work as a Visual Effects (VFX) Artist will help bring
As a Game Designer (Systems and Balancing) at Ubisoft Montreal you will design balance and refine core gameplay systems that shape progression pacing and difficulty. A central focus of this role is systems balancing ensuring gameplay progression and economy systems feel cohesive reada
As a Game Designer (Systems and Balancing) at Ubisoft Montreal you will design balance and refine core gameplay systems that shape progression pacing and difficulty. A central focus of this role is systems balancing ensuring gameplay progression and economy systems feel cohesive reada
Ubisoft
As a Security Team Lead at Ubisoft Montréal you will lead our Security Operations Center (SOC) and Digital Forensics and Incident Response (DFIR) team within the Security Risk Management this Security Team Lead role you will guide incident response efforts strengthen security monitor
As a Security Team Lead at Ubisoft Montréal you will lead our Security Operations Center (SOC) and Digital Forensics and Incident Response (DFIR) team within the Security Risk Management this Security Team Lead role you will guide incident response efforts strengthen security monitor
Ubisoft
En tant quAnalyste sécurité DFIR à Ubisoft Montréal vous rejoindrez léquipe Sécurité et gestion des risques dUbisoft IT. Dans ce rôle dAnalyste sécurité DFIR vous contribuerez à la protection dUbisoft en menant des activités de criminalistique numérique et de réponse aux incidents t
En tant quAnalyste sécurité DFIR à Ubisoft Montréal vous rejoindrez léquipe Sécurité et gestion des risques dUbisoft IT. Dans ce rôle dAnalyste sécurité DFIR vous contribuerez à la protection dUbisoft en menant des activités de criminalistique numérique et de réponse aux incidents t
Ubisoft
As a VFX Artist at Ubisoft Montreal you will create striking visual moments that enhance gameplay and elevate the player experience. From smoke fire and explosions to snow water and environmental effects your work helps bring immersive worlds to life.In this role you will combine crea
As a VFX Artist at Ubisoft Montreal you will create striking visual moments that enhance gameplay and elevate the player experience. From smoke fire and explosions to snow water and environmental effects your work helps bring immersive worlds to life.In this role you will combine crea
En tant que Concepteurtrice de jeu (Systèmes et équilibrage) à Ubisoft Montréal vous concevrez et équilibrerez les systèmes de jeu qui définissent la progression le rythme et la difficulté. Laccent principal du rôle est mis sur léquilibrage des systèmes afin dassurer une expérience co
En tant que Concepteurtrice de jeu (Systèmes et équilibrage) à Ubisoft Montréal vous concevrez et équilibrerez les systèmes de jeu qui définissent la progression le rythme et la difficulté. Laccent principal du rôle est mis sur léquilibrage des systèmes afin dassurer une expérience co
About the Role The (Senior) Engine Programmer holds primary responsibility for the maintenance development and optimization of the studios proprietary game engine. This involves analyzing technical requirements designing scalable solutions and implementing robust engine features. The
About the Role The (Senior) Engine Programmer holds primary responsibility for the maintenance development and optimization of the studios proprietary game engine. This involves analyzing technical requirements designing scalable solutions and implementing robust engine features. The
About the Role We are seeking a Senior Network Programmer to design implement and maintain robust network interfaces and tools that enable seamless high-performance communication between game clients and backend services. This role demands deep expertise in network programming archite
About the Role We are seeking a Senior Network Programmer to design implement and maintain robust network interfaces and tools that enable seamless high-performance communication between game clients and backend services. This role demands deep expertise in network programming archite
About the Role As a (Senior) Graphics Programmer you will drive the implementation and optimization of our engines core rendering systems. Working within a dedicated production team across multiple platforms you will partner with artists and engineers to build performant scalable grap
About the Role As a (Senior) Graphics Programmer you will drive the implementation and optimization of our engines core rendering systems. Working within a dedicated production team across multiple platforms you will partner with artists and engineers to build performant scalable grap
About the Role The Senior Engine Programmer is responsible for the maintenance of and the optimization of In-House game engines. He/She should be able to find the bottleneck of performance and give feasible solutions on how to solve it. As a senior one he/she also can help team member
About the Role The Senior Engine Programmer is responsible for the maintenance of and the optimization of In-House game engines. He/She should be able to find the bottleneck of performance and give feasible solutions on how to solve it. As a senior one he/she also can help team member
About the roleWe are looking for a highly motivated Lead/Senior Animator to collaborate with the development team and to manage the Animation deliverables for our exciting new project. You will be key to the planning and organisation of the Animation tasks and for maintaining quality
About the roleWe are looking for a highly motivated Lead/Senior Animator to collaborate with the development team and to manage the Animation deliverables for our exciting new project. You will be key to the planning and organisation of the Animation tasks and for maintaining quality
Intégrée à léquipe Biome vous assisterez les Environment Artists au quotidien dans la production des environnements.Léquipe Biome a pour responsabilité principale :Sculpt du terrain et terraformingPainting de matériauxGestion du rendu terrainInstanciation de rochers et de végétationMi
Intégrée à léquipe Biome vous assisterez les Environment Artists au quotidien dans la production des environnements.Léquipe Biome a pour responsabilité principale :Sculpt du terrain et terraformingPainting de matériauxGestion du rendu terrainInstanciation de rochers et de végétationMi
Le défi dingénieriePlus de 4 000 développeurs partagent une seule base de code à travers plusieurs productions de jeux AAA. Chaque commit atterrit partout. À cette échelle la question nest pas de savoir si on a besoin de validation automatisée mais comment construire la plateforme qui
Le défi dingénieriePlus de 4 000 développeurs partagent une seule base de code à travers plusieurs productions de jeux AAA. Chaque commit atterrit partout. À cette échelle la question nest pas de savoir si on a besoin de validation automatisée mais comment construire la plateforme qui
Ubisoft
The mission of the local Content Creators Manager is to drive and execute the worldwide publishing strategy for Content Creators across the Canadian region. The Content Creators Manager will be a key ambassador for the company in both outreach for new creators as well as 1:1 relations
The mission of the local Content Creators Manager is to drive and execute the worldwide publishing strategy for Content Creators across the Canadian region. The Content Creators Manager will be a key ambassador for the company in both outreach for new creators as well as 1:1 relations
Au sein de léquipe Audio dun ambitieux projet AAA non-annoncé vos missions seront les suivantes :Création deffets sonores de haute qualité (enregistrements studio/foley techniques de synthèse) et utilisation de matériel préenregistré interne et commercial ;Conception sonore linéaire e
Au sein de léquipe Audio dun ambitieux projet AAA non-annoncé vos missions seront les suivantes :Création deffets sonores de haute qualité (enregistrements studio/foley techniques de synthèse) et utilisation de matériel préenregistré interne et commercial ;Conception sonore linéaire e
En tant que Senior ou Expert Technical Character Artist intégrée à la production dun projet non-annoncé vous jouerez un rôle clé dans le développement visuel et technique des personnages dun univers AAA très ambitieux. À la croisée de lart et de la programmation vous contribuerez à dé
En tant que Senior ou Expert Technical Character Artist intégrée à la production dun projet non-annoncé vous jouerez un rôle clé dans le développement visuel et technique des personnages dun univers AAA très ambitieux. À la croisée de lart et de la programmation vous contribuerez à dé
The Engineering ChallengeOver 4000 developers share a single codebase across multiple AAA game productions. Every commit lands everywhere. At that scale the question is not whether you need automated validation but how you build the platform that makes it work without anyone having to
The Engineering ChallengeOver 4000 developers share a single codebase across multiple AAA game productions. Every commit lands everywhere. At that scale the question is not whether you need automated validation but how you build the platform that makes it work without anyone having to