As a VFX Artist at Ubisoft Montreal you will create striking visual moments that enhance gameplay and elevate the player experience. From smoke fire and explosions to snow water and environmental effects your work helps bring immersive worlds to life.
In this role you will combine creativity and technology to design high quality real time effects. You will adapt to a variety of tools while relying on your artistic and technical skills to create integrate and optimize visual effects within the game engine.
What youll do
- Collaborate with creative direction to understand the overall vision and define VFX priorities
- Create gameplay environmental and cinematic effects using particle systems and original textures
- Partner with programming teams to evaluate needs and support tool development
- Design effects that respect technical constraints while maintaining strong visual impact
- Integrate visual effects into the game engine and ensure real time performance
- Iterate on effects based on playtest results including debugging and optimization
- Refine effects using feedback from cross functional teams
- Consider post launch community feedback when relevant balancing expectations and limitations
Qualifications :
What you bring to the team
- Demonstrated skills in real time visual effects creation for games or interactive media
- Hands on experience with 3D production pipelines including modeling texturing lighting or image processing
- Knowledge of 2D art tools compositing software 3D software and game engines
- Strong understanding of art fundamentals such as lighting composition proportion and color theory
- Working knowledge of basic vector mathematics applied to visual effects
- Ability to receive feedback and adjust your work accordingly
- A creative and collaborative mindset that supports teamwork
- Strong communication and presentation skills with close attention to detail
- Experience with procedural tools shader creation or shader optimization as an asset
What to send our way
- Your CV highlighting relevant skills and experiences
- A demo reel or portfolio showcasing your best visual effects including an overview of your creative process
Remote Work :
No
Employment Type :
Full-time
As a VFX Artist at Ubisoft Montreal you will create striking visual moments that enhance gameplay and elevate the player experience. From smoke fire and explosions to snow water and environmental effects your work helps bring immersive worlds to life.In this role you will combine creativity and tech...
As a VFX Artist at Ubisoft Montreal you will create striking visual moments that enhance gameplay and elevate the player experience. From smoke fire and explosions to snow water and environmental effects your work helps bring immersive worlds to life.
In this role you will combine creativity and technology to design high quality real time effects. You will adapt to a variety of tools while relying on your artistic and technical skills to create integrate and optimize visual effects within the game engine.
What youll do
- Collaborate with creative direction to understand the overall vision and define VFX priorities
- Create gameplay environmental and cinematic effects using particle systems and original textures
- Partner with programming teams to evaluate needs and support tool development
- Design effects that respect technical constraints while maintaining strong visual impact
- Integrate visual effects into the game engine and ensure real time performance
- Iterate on effects based on playtest results including debugging and optimization
- Refine effects using feedback from cross functional teams
- Consider post launch community feedback when relevant balancing expectations and limitations
Qualifications :
What you bring to the team
- Demonstrated skills in real time visual effects creation for games or interactive media
- Hands on experience with 3D production pipelines including modeling texturing lighting or image processing
- Knowledge of 2D art tools compositing software 3D software and game engines
- Strong understanding of art fundamentals such as lighting composition proportion and color theory
- Working knowledge of basic vector mathematics applied to visual effects
- Ability to receive feedback and adjust your work accordingly
- A creative and collaborative mindset that supports teamwork
- Strong communication and presentation skills with close attention to detail
- Experience with procedural tools shader creation or shader optimization as an asset
What to send our way
- Your CV highlighting relevant skills and experiences
- A demo reel or portfolio showcasing your best visual effects including an overview of your creative process
Remote Work :
No
Employment Type :
Full-time
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