Game Designer (Systems and Balancing)

Ubisoft

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profile Job Location:

Montreal - Canada

profile Monthly Salary: Not Disclosed
Posted on: 4 hours ago
Vacancies: 1 Vacancy

Job Summary

As a Game Designer (Systems and Balancing) at Ubisoft Montreal you will design balance and refine core gameplay systems that shape progression pacing and difficulty. A central focus of this role is systems balancing ensuring gameplay progression and economy systems feel cohesive readable and rewarding for players. You will collaborate closely with Level Design and Game Direction within a small multidisciplinary team.

What youll do

  • Balance gameplay systems including playable characters weapons abilities enemies and bosses
  • Own and refine balancing progression curves levels experience points upgrades and reward pacing
  • Balance the in-game economy including currencies and rewards
  • Create and maintain detailed design documentation and balancing pipelines
  • Implement tuning and balancing changes directly in Unity
  • Analyze playtest reports and player feedback and translate insights into actionable balancing tasks
  • Iterate rapidly by testing adjustments validating impact and refining solutions
  • Play the game regularly and provide constructive feedback to improve quality and player experience
  • Collaborate closely with Level Design and Assistant Game Direction to fine-tune pacing and balance

Qualifications :

What you bring to the team

  • Deep understanding of roguelite and roguelike design pillars including game loops progression pacing and build variety
  • Strong expertise in systems and progression balancing
  • Advanced skills with Excel and balancing tools
  • Self-driven detail-oriented approach and comfort with fast iteration cycles
  • Clear and effective written and verbal communication in French and English
  • Ability to collaborate effectively within a small cross-functional team
  • Experience working with Unity or the ability to ramp up quickly

What to send our way

  • Your CV highlighting relevant game design and systems experience
  • A website or portfolio link showcasing systems design balancing documentation or playable prototypes

Remote Work :

No


Employment Type :

Full-time

As a Game Designer (Systems and Balancing) at Ubisoft Montreal you will design balance and refine core gameplay systems that shape progression pacing and difficulty. A central focus of this role is systems balancing ensuring gameplay progression and economy systems feel cohesive readable and rewardi...
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Key Skills

  • Mechanical Design
  • Computer Graphics
  • GD&T
  • Root cause Analysis
  • CAD
  • Mechanical Knowledge
  • Creo
  • Lua
  • Unreal Engine
  • Maya
  • Project Engineering
  • Unity

About Company

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Opened in October 2011, Ubisoft Abu Dhabi is one of the first major video game studios based in the UAE capital and is focusing on developing and bringing to market successful mobile games for a worldwide audience. This position is based in the vibrant expat city of Abu Dhabi, the c ... View more

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