CD PROJEKT RED is looking for an Expert Technical Artist with a focus in Graphics to join our studio in Boston to work on Cyberpunk 2 the followup to Cyberpunk 2077. You will bring your years of expertise artistic and programming skills attention to detail and passion for creating outstanding visuals that deliver on our ambitious artistic and technical goals.
Daily Responsibilities:
- Work closely with graphics engineers designers artists and other developers to understand visual targets and ensure all aspects of our rendering approach are aligned to deliver on our creative and technical goals.
- Lookdevelopment to establish and breakdown high bar visual targets developing processes and procedures mapping to realtime .
- Prototype test and extend rendering systems within Unreal Engine 5.
- Research emerging rendering trends and advancements.
- Develop and maintain procedures that manage visual coherence and integration of elements across scalability targets.
- Identify investigate troubleshoot and resolve rendering and performance related concerns.
- Collaborate in establishing and maintaining GPU budgets/targets and content memory allocations providing guidance and assistance to content developers.
- Develop gyms and unit tests to support artist deployment of optimised and performant content.
- Foster crossfunctional collaboration to ensure developed solutions contribute effectively to all systemic components.
- Partner mentor and guide our art team in best practices and technical approaches to building and rendering our world.
Qualifications :
- Minimum 7 years of experience in the video games industry with a focus and passion for rendering shading lighting vfx and/or realtime graphics.
- Solid understanding of GPU workflows (lighting rendering compute shaders) especially using Unreal Engine 5.
- Demonstrable professional experience developing functional and efficient shaders and materials that meet both visual and realtime performance requirements.
- Strong HLSL GSL or similar shader programming expertise.
- Professional experience with node based shading systems.
- Familiarity with Direct 12 or similar graphics API.
- Proven track record of building scalable lighting shading and material pipelines.
- Experience with profiling tools such as PIX RenderDoc Unreal Insights or similar.
- Excellent communication and interpersonal skills with the ability to effectively communicate complex technical concepts to both technical and nontechnical stakeholders.
- Demonstrated commitment to taking ownership setting goals exchanging knowledge and driving initiatives independently.
- Ability to think creatively and strategically to overcome complex technical challenges and drive innovation in technology.
Nice to Have:
(Please note that these skills are not required to apply for the position)
Additional Information :
This job can be fully remote from the USA or Canada.
Health & Wellbeing
- Company paid medical healthcare (dental vision & mental).
- Paid Leave 20 days of holiday for every team member per year 26 days after two years).
- No dresscode we like to keep it casual.
- 401K with employer matching.
- Gym Membership Reimbursement.
Perks & Professional Growth
- Flexible working hours.
- Trainings lectures and courses internal workshops knowledgesharing initiatives online tutorials and elearning classes are all available. Theres always something to learn!
- Merch gifts for newborn rebels and regular chances to nab some cool swag!
- A welcome pack filled with goodies to help you feel right at home once you join the team.
Life in the Office
- Dogfriendly office dog owner Bring your pooch with you and look after them while working! Theres always a furry friend or two to meet at the studio.
- Truly international working environment a chance to meet and work with a diverse selection of people from all around the world.
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Remote Work :
Yes
Employment Type :
Fulltime