Game Designer Senior Mid ( Nhân viên kịch bản game)
Job Summary
Find the fun design core loops with a satisfying moment and turn prototypes into games players come back to.
Responsibilities
Core Design
- Design concepts core loops and mechanics.
- Define each games satisfying moment.
- Design levels and the difficulty curve.
Prototype & Iterate
- Spec and build fast prototypes with Dev.
- Run playtests; listen to player feedback.
- Keep or kill based on data not attachment.
Data-informed Design
- Read D1 / D7 level funnels and FTUE.
- Fix retention drop-offs; add reward loops where they matter.
- Balance session length and pacing.
Cross-team Collaboration
- Work with Art and Dev to hit the intended game feel.
- Design hook-able moments for UA creatives.
- Contribute to the studios reusable hit templates.
Success Metrics
Fun
Fun ScorePlaytest Feedback
Retention
D1 / D7Session Length
Factory
Prototype VelocityGreenlight Rate
Requirements
Must Have
- Mid: 2 years Senior: 4 years in Game Design.
- Has shipped at least one mobile game.
- Deep F2P understanding: retention progression monetization loops.
- Writes clear buildable design docs.
Nice To Have
- Hyper-casual / hybrid-casual or puzzle.
- Can prototype solo (Unity or playable tools).
- Data thinking and A/B testing.
- Understands UA and creative hooks.
About Company
Ant-tech is a reputable headhunter agency in France, specializing in providing high-quality recruitment services for companies across various industries. With a team of experienced professionals and an extensive network of partners, Ant-tech connects talented candidates with organizat ... View more