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Lead Animation Technical Artist

NetEase Games


Job Location:

Singapore - Singapore

Monthly Salary: Not provided by the employer
Posted: 7 September 2026 (11 days ago)
Application Deadline: 6 December 2026
Vacancies: 1 Vacancy

Job Summary

Job Description

  1. Responsible for the technical R&D and quality breakthroughs of the runtime animation system for the dual-perspective shooting game systematically improving character movement aiming weapon handling combat states and the overall shooting experience.
  2. Personally design validate and implement core solutions for aiming and weapon handling experience procedural animation animation graphs and state orchestration. Identify and resolve animation quality issues across assets engine gameplay and runtime from both first-person and third-person perspectives.
  3. Hold decision-making authority for the projects animation technical approach. Establish animation technical specifications review standards problem-diagnosis methods and effect acceptance mechanisms. Drive stable mass production and continuous iteration of solutions within the project.
  4. Collaborate with animation programming and game design teams to translate animation technical solutions into executable development plans and advance cross-team implementation.
  5. Lead and mentor the animation TA team through matrix management with authority to set team technical standards. Responsible for technical direction coaching on complex issues capability building and experience accumulation while enhancing the teams ability to independently tackle difficult problems with project delivery as a priority.

Job Requirements

  1. Many years of experience in game animation and animation TA R&D having worked on top-tier high-quality realistic PvP shooter products. Experience in runtime animation development for Call of Duty PvP or equivalent-level shooting projects is preferred.
  2. Deep understanding of the feel and runtime performance of dual-perspective shooting games. Ability to independently take ownership of the design R&D and closed-loop delivery of one or more core systems such as aiming and weapon handling procedural animation animation graphs and state orchestration.
  3. Complete game development pipeline experience. Ability to independently drive targeted quality breakthroughs in runtime animation from problem identification and technical validation to cross-team execution and live-operation effect evaluation.
  4. Matrix-style technical leadership capability. Ability to set animation technical standards break down R&D tasks guide animation TAs professional growth and lead the existing team to upgrade capabilities while prioritizing project delivery.
  5. Not limited to a single engine. Familiar with the runtime animation architecture of at least one mainstream or proprietary engine and able to solve animation R&D problems using DCC tools scripting and toolchains. Experience with multiple engines is preferred.
  6. Experience in high-quality action game development international project collaboration or the ability to balance quality performance and maintainability in multi-character multi-state high-concurrency multiplayer scenarios is preferred.
  7. Ability to use AI/Agents for animation data processing R&D assistance tool automation problem analysis or workflow efficiency improvements is preferred.

About Company

NetEase Games, the online games division of NetEase, Inc. (NASDAQ: NTES and HKEX: 9999), is a leading global developer and publisher of video game IP across a variety of genres and platforms. NetEase Games’ development and publishing slate include titles such as Knives Out, Harry Pott ... View more

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