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Senior 3D Animator
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Senior 3D Animator
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Senior 3D Animator

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1 Vacancy
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Job Location

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- Canada

Monthly Salary

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Not Disclosed

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Salary Not Disclosed

Vacancy

1 Vacancy

Job Description

Req ID : 2499278


BKOM Studios is recruiting a Senior Animator to develop various game IPs for the PC and console markets. We are looking for an experienced Animator whose main responsibility will be to create animations for different objects characters and environments. In collaboration with members of the artistic department this person will work closely with other interdisciplinary departments.


  • Create animations for characters and objects;
  • Respect the style and vision of the project;
  • Work in collaboration with other 3D animators;
  • Be able to fully understand and dissect game design documents;
  • Review rigs and be able to assess requests for optimization or additions based on different projects;
  • Provide feedback on his work with the artistic director to ensure respect for the artistic style;
  • Integrate animations into the game engine;
  • Experience with animation builds pipelines of the different states of the characters/objects in a game engine by working jointly with the programmers.




Profil


  • Degree in multimedia 3D animation or visual effects (or equivalent);
  • Have 10 years of experience in the video game industry;
  • Have delivered console and PC gaming IP;
  • Knowledge Of Unreal Unity or any other proprietary game engines;
  • Indepth knowledge of animation production software;
  • Experience in the technical approach and stylistic variations of video game animation (Keyframe mocap stop motion cycles etc.);
  • Fundamental understanding of the art of traditional animation 2D digital animation;
  • Ability to document your process;
  • Selfreliant and be a team player;
  • Demonstrate initiative;
  • Strong communication skills;
  • Have the desire to innovate;
  • Ability to work within the technical constraints of the project;
  • Fluency in French and English (spoken and written);
  • Experience in cinematographic and architectural or industrial animation (Asset);
  • Understanding or experience in VFX (Asset).



Informations contractuelles


  • A competitive salary based on your skills;
  • A regular schedule of 37.5 hours per week;
  • Hybrid work for Quebec City region and other regions in remote;
  • Access to 5 days of flexible time off to rest or literally do anything you want;
  • A guaranteed treatment plan that will give you peace of mind on sick or appointment days;
  • Attractive group insurance offering a wide range of coverage (health dental travel short and longterm salary insurance);
  • A Telus Health telemedicine platform;
  • Monthly allowances on the TEDY platform to allow you to spoil yourself a little;
  • A group RRSP with an advantageous employer contribution;
  • Access to a free online training platform with a wide range of courses from guitar classes to a complete Unity course!
  • A real impact on original and varied projects;
  • Free healthy snacks are offered every day;
  • An office in Quebec City;
  • Time off during the holiday season;
  • Access to your own personalized space in an open bright and trendy environment;
  • International clients in the toy and entertainment industries;
  • The chance to work with compassionate competent and talented people;
  • Social activities and lots of fun!


Not convinced yet Click on the link here to learn more about our team our projects and our clients:


Come with us and dare to play different!


Dipl me en multim dia, animation 3D ou effets visuels (ou quivalent); Avoir 10 ans d exp rience dans l industrie du jeu vid o; Avoir livr des IP de jeu consoles et PC; Connaissances sur les moteurs de jeu Unreal, Unity ou tout autre moteur de jeu exclusif; Connaissance approfondie des logiciels de production d animation; Exp rience dans l'approche technique et dans diff rentes variantes stylistiques de l animation de jeux vid o (Keyframe, mocap, stop motion, cycles, etc); Compr hension fondamentale de l'art de l'animation traditionnelle, animation 2D digital; Capacit de documenter son processus; tre autonome et tre un joueur d' quipe; Faire preuve d'initiative; Solides comp tences en communication; Avoir la volont d'innover; Capacit travailler selon les contraintes techniques du projet; Ma trise de la langue fran aise et anglaise (parl et crit); Exp rience dans l animation cin matographique et architecturale ou industrielle (Atout); Compr hension ou exp rience en VFX (Atout).

Employment Type

Full Time

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