Combat Designer (Gameplay)

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profile Job Location:

Montreal - Canada

profile Monthly Salary: Not Disclosed
Posted on: 19 hours ago
Vacancies: 1 Vacancy

Job Summary

As a Combat Designer at Cloud Chamber you will join our talented development team to help shape the combat gameplay and immersive sandbox world of this role youll collaborate with a passionate group of game developers to craft experimental gameplay experiences that support player expression and ingenuitybringing the richly imagined world of BioShock to life.

What Youll Do:

  • Partner with and support a team of designers to implement combat gameplay content in an immersive sandbox world.
  • Maintain best practices and support the workflows conducive to consistency and deliverability of game content within the team.
  • Participate in the cross-pollination of ideas and sharing of knowledge amongst content creators.
  • Help build and refine the combat systems development and the gameplay framework for encounters.
  • Collaborate with other developers to help build an FPS combat paradigm that is accessible satisfying and allows for a high degree of player expression and experimentation within a highly reactive world.
  • Be curious and get creative: look beyond direct conflict accommodate various playstyles and design encounters that can be resolved through player ingenuity.

What Well Do Together:

At Cloud Chamber we are champions of high standards pushing for progress and embracing change. We will work closely and constructively across design art engineering animation and audio teams to realize our creative ambitions. Together we will stay current on technological advancements and identify solutions to overcome developmental obstacles. We strive to make BioShock games that move people: evocative immersive and meaningful experiences that stay with you long after the credits roll.

Skills & Experiences:

  • Knowledge of current game trends in technology.
  • Experience working with a variety of established game toolsets.
  • Understanding of game mechanics combat systems and AI NPC design.
  • Familiarity with game development tools and experience with pipelines standards and
  • workflows.
  • Experience working in a collaborative environment with cross-disciplinary groups.
  • Solid presentation skills.
  • Current knowledge of gaming industry development landscape technology and tools.
  • Understanding of how AI tactical space and player verbs combine to create magic in both scripted and unscripted settings.
  • Knowledge of behavior trees in Unreal Engine 5.
  • Knowledge of industry standard AI progression systems and player mechanics features.

Who You Are:

  • A reliable positive force multiplier actively seeking opportunities to integrate work across disciplines and contribute to a healthy supportive team environment.
  • A solid communicator with excellent written and verbal communication skills with the ability to articulate complex ideas clearly package information for diverse audiences and deliver difficult feedback with empathy and professionalism.
  • A persistent and self-motivated person with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure ambiguity and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization understand differing perspectives and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction possessing a desire to learn new skills and capable of producing quick quality revisions based on new insights or constraints.
  • A strong owner of your tasks who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization ensuring high standards of quality.
  • Dedicated to upholding Cloud Chambers core values contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative immersive and meaningful experiences that stay with you long after youve rolled credits. Great games are born from great collaborations supported by a culture that brings out the best in our teams. We work openly learn through play take ownership push ourselves to be better and deliver for our players.

For candidates located in Quebec:

  • Proficiency in French is required.
  • Proficiency in English is required to effectively collaborate with teams based in the United States.

As an equal opportunity employer we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process perform their essential job functions and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees we only use accounts.


Required Experience:

IC

As a Combat Designer at Cloud Chamber you will join our talented development team to help shape the combat gameplay and immersive sandbox world of this role youll collaborate with a passionate group of game developers to craft experimental gameplay experiences that support player expression and ing...
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2K publishes titles in today's most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment.

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