Senior Character Artist

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profile Job Location:

Warszawa - Poland

profile Monthly Salary: Not Disclosed
Posted on: 3 hours ago
Vacancies: 1 Vacancy

Job Summary

  • Creating high quality characters creatures and weapons suitable technically and artistically
  • Tuning (or creating) surface shaders for in-game characters
  • Working with Animators to ensure the character can be rigged and animated properly
  • Maintain the production and software pipeline and meeting deadlines
  • Bugfixing and describing R&D case studies in knowledge base
  • Mentor less experienced peers
  • Occasionally can onboard new hires

Qualifications :

  • 5 years of experience in developing character models and textures as a Senior Character Artist
  • Shipped game title experience (credits in at least 1 AAA titles as a Character Artist)
  • Ability to create believable characters that are full of life and personality
  • Ability to create high poly and low poly models as well as textures
  • Ability to adapt to and innovate new styles and techniques
  • Strong organic modeling skills (human faces clothing believable creatures.)
  • Strong hard-surface modeling skills (armor weapons)
  • Experience with PBR based shaders
  • Excellent knowledge of major 3D software packages (Maya Max or Modo and ZBrush marvelous Designer Substance Painter.)
  • Strong verbal and written communication skills in English
  • High work ethic and self-motivation
  • Passion for Games

Nice to have

  • Experience working with Unreal Engine

Additional Information :

  • Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
  • MultiSport card for you and your family members or friends.
  • Free library with a wide range of games and books you have unlimited access to.
  • In-company Polish and English language classes.
  • Fresh fruit snacks and beverages for everyone in the office.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

Remote Work :

Yes


Employment Type :

Full-time

Creating high quality characters creatures and weapons suitable technically and artisticallyTuning (or creating) surface shaders for in-game charactersWorking with Animators to ensure the character can be rigged and animated properlyMaintain the production and software pipeline and meeting deadlines...
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About Company

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.Founded in 2002, we ... View more

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