Technical Lead Interactive Systems (PRELOADED)
Job Summary
(Permanent / Hybrid London)
Overview
This is not a traditional tech lead role.
Were looking for a Technical Lead for Interactive Systems. Someone who can look at a theme park attraction a physical-digital toy or a multiplayer game and see the same thing: A complex interactive system that needs to be architected de-risked and delivered with confidence.
Youll operate as a technical lead across a diverse portfolio (games attractions retail toys R&D) with deeper expertise in physical systems AV/Show Control and creative technology. Youll be hands on when it matters especially early in a project. But your real value will be setting the right technical blueprint and giving teams the confidence to execute it.
You wont be expected to know everything. But you will be expected to know how to figure anything out and lead others through it.
This role requires a minimum of 2 days per week on-site at our London studio.
The Foundation
Every project we deliver - whether its a virtual world an attraction or a blend of the two - is built on game technology. You will therefore need to have the following experience:
- Strong hands-on experience with Unreal (C) Unity (C#) and/or web-based interactive technologies (TypeScript React to design modular scalable real-time systems
- Understanding of real-time performance (CPU/GPU rendering optimisation)
What All Our Technical Leads Do
- Own technical direction across projects from start to finish.
- Translate ambiguous creative ideas into clear buildable systems.
- De-risk the unknown through rapid prototyping and early-stage validation.
- Set engineering standards and guide developers through technically complex work.
- Be the technical point of contact for the client and key project stakeholders. Communicate technical intent and feasibility clearly.
Where you go deeper
This is where youre the expert in the room. You dont need to be world-class in all of these but you must be credible across all of them and deep in at least one.
1. Physical & Interactive Technology
- Experience connecting digital experiences with physical play via sensors (LiDAR computer vision RFID) and IoT/BLE.
- Familiarity with embedded platforms (Arduino Raspberry Pi ESP32).
- Comfortable collaborating with fabricators and industrial designers on electronics in high-stress public environments.
2. Hardware Integration & Show Control
- Understanding of Back of House architecture and how interactive systems connect to AV environments.
- Exposure to protocols like DMX Art-Net sACN or OSC.
- Awareness of show controllers touch designer media servers and signal distribution (projection audio SFX).
3. End-to-End Systems
- Full-stack awareness across front-end and back-end systems (real-time clients web platforms APIs cloud infrastructure) and how they connect into a cohesive whole.
- Able to make informed trade-offs between innovation cost and reliability in physical deployments.
- Understanding of how digital systems connect into physical environments at scale.
What Success Looks Like
In your first 3-6 months:
- Teams feel confident tackling technically ambiguous projects.
- Early-stage work has clear credible technical direction.
- We avoid costly missteps by making the right calls early.
- Clients trust our technical approach even on unfamiliar ground.
Why This Role Is Different
PRELOADED works at the intersection of digital-physical play:
- Youll work across a wide spectrum of experiences and technologies.
- Youll have real influence on technical direction not just implementation.
- No two projects are the same and thats the fun bit.
Who This Role Is For
You might be a game tech lead whos moved into installations or physical experiences a creative technologist whos led real-time projects with hardware at the core or perhaps an engineer from the theme park or live experience world with strong interactive / game engine roots.
What matters most: youre comfortable outside your comfort zone you lead through ambiguity and you can prototype architect and lead - not just one of the three.
This is not a pure game-dev role an AV specialist position or a hands-off lead position. Its for someone who thinks in systems and wants to build things that dont fit into a single category.
ABOUT PRELOADED
We are a BAFTA-winning games studio inventing new ways to play for everyone. We harness the power of play to create the experiences of tomorrow.
Founded in 2000 PRELOADED believes that play in all contexts and for all audiences has the potential to impact our world positively. As a cross-disciplinary team of artists designers play specialists and creative technologists we are united by this shared mission - what we call Play with Purpose.
Together we craft a diverse range of playful experiences. We help organisations brands and institutions engage next-generation audiences and collaborate with technology platforms to imagine the future of play.
About Company
Permanent: (Hybrid) Overview We’re seeking a versatile Creative Technologist to join our team. In this role, you will be working closely with our design and development teams, translating creative concepts into interactive experiences. You will build the prototypes, tools, and solutio ... View more