The multi-Oscar-winning creative Film & Episodic studio at Framestore has worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design plan and create beautiful images we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema.
Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future we set out every day to reframe the possible.
This is a new role within our team. Look Development Artists are responsible for producing look development and shading for high quality photorealistic CG assets to be used in high end VFX films.
What youll do:
Work closely with the VFX/CG Supervisors and Head of Department to determine the best approach to solving look development challenges and achieving the required look
Collaborate with other asset departments to ensure look development requirements are met
Support the Head of Department with setup/development of new shading and lookdev methods
Make sure that shading setups are efficient in order to optimise render-farm usage
Staying on schedule and meeting set deadlines while maintaining the highest levels of quality
Essential Skills:
Previous experience in look development for VFX films
Strong knowledge of physically plausible shading and rendering techniques
Extensive knowledge of either PRman Arnold or similar raytrace based production renderers
A good knowledge of lighting techniques and real-world lighting/photography
A good understanding of colour-space
A basic knowledge of Nuke or similar compositing package including how to use layers and passes to tweak a shot after it has been rendered
Good all-round knowledge of other disciplines within VFX including: simulation modelling and UV mapping texturing and camera tracking
Excellent organisation communication and interpersonal skills
Creative problem solving and attention to detail
Able to work well under pressure and meet deadlines while maintaining high quality results
Able to work successfully as part of a team as well as independently
Reliable with good timekeeping and the ability to meet deadlines
Flexible and adaptable with the ability to work within a pre-set workflow or pipeline but also with the creativity and problem-solving skills to work around issues
A thorough knowledge of Maya
Good knowledge of Python and/or Mel scripting
A strong understanding of Linux/Unix based operating systems
You might also have:
Experience with digital paint software such as Photoshop Mari and/or Substance Painter
Experience and knowledge in modelling and texturing
Accessibility Statement
Our Melbourne studio is fully accessible with step-free entry accessible toilets and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.
Application Process
To apply please complete the linked application form or email your resume and portfolio to with the subject line: Job Title - City.
We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process please let us knowwe are happy to accommodate your needs.
Thank you for your application! We will be in touch with you as soon as we can.
Framestore is an Academy Award winning visual effects house that combines talent and technology to reframe the possible in advertising, film, episodic and immersive experiences.