Maintain artistic direction and quality
- Make final materials for characters environment assets and effects also support existing material systems.
- Content creation-mock up features in external programs or tweak shader code experiment with features.
- To tweak assets by using modeling and texturing skills.
Production/deadline
- Maintain the production and software pipeline and meet deadlines.
- Develop powerful and efficient workflows for the Art team.
- Research and implement new techniques and procedures to improve game asset quality.
- Help improve and refine shader texture lighting quality.
- Explore and help develop new technologies for integration into the asset pipeline.
- Bug Fixing and describing R&D case studies in the knowledge base.
Feedback
- Participate in reviews adapt to and implement feedback from leads and peers in a professional manner.
- Provide feedback and improvement to visual quality.
Collaboration/communication
- Act as a liaison between the Engineering and Art departments.
- Knowledge sharing.
- Collaborate in R&D initiatives to explore new techniques and implement improvements to pipelines and workflows.
- Work closely with the art team making the result of their work even better with a good artistic eye.
- Identify and resolve pipeline issues without supervision.
- Use diagnostic tools to examine the current content and identify areas for improvement as well as develop the tools.
- Analyze and improve art asset inefficiencies to optimize console and PC performance.
- Work with programmers and artists to optimize content creation.
- Work with programmers on developing new features and workflows.
- Occasionally support leads and HR collaboration in recruitment efforts.
- Occasionally support new hires during the onboarding process.
Qualifications :
- 5 years in AAA console/PC game development including 3 year in Unreal Engine
- Strong portfolio showcasing AAA quality work done in engine (Unreal Unity or Proprietary Engine).
- Excellent knowledge of industry-standard software packages for modeling high-poly sculpting (Maya Max ZBrush Photoshop or their equivalents).
- Artistically interpret concepts or creatively push beyond an initial ideation.
- A solid understanding of traditional art skills along with foundational design competencies (shape form texture value and color).
- Advanced knowledge of current tech art workflows and practices.
- Advanced knowledge of real-time rendering challenges and techniques.
- Knowledge of Unreal Engine tools and best practices.
- Strong knowledge of current 3D graphics techniques.
- Strong knowledge of particle systems environmental effects cloth simulations lighting and dynamics.
- Solid understanding of game dev standard pipelines tools and content creation.
- Strong analytical thinking and problem solving .
- Ability to quickly learn and adapt to new styles techniques and workflows with basic guidance.
- Ability to collaborate with department leads and different departments to solve artistic and technical challenges.
- Strong verbal and written communication skills in English.
- Good mentoring skills.
- Self-motivation.
Nice to have:
- Degree in any art field.
- Extensive experience working the Unreal Engine especially with Blueprints Material Editor and Matinee.
- Max Scripting and HLSL or shader programming experience
- Scripting and plug-in writing skills with Maya and Python or C.
- Houdini experience.
Additional Information :
- Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
- MultiSport card for you and your family members or friends.
- Free library with a wide range of games and books you have unlimited access to.
- In-company Polish and English language classes.
- Fresh fruit snacks and beverages for everyone in the office.
- Flexible working hours.
- Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
- Personal development opportunities and ability to work in a global environment.
- Work in a creative team with people full of passion for what they do.
Remote Work :
No
Employment Type :
Full-time
Maintain artistic direction and qualityMake final materials for characters environment assets and effects also support existing material systems.Content creation-mock up features in external programs or tweak shader code experiment with features.To tweak assets by using modeling and texturing skills...
Maintain artistic direction and quality
- Make final materials for characters environment assets and effects also support existing material systems.
- Content creation-mock up features in external programs or tweak shader code experiment with features.
- To tweak assets by using modeling and texturing skills.
Production/deadline
- Maintain the production and software pipeline and meet deadlines.
- Develop powerful and efficient workflows for the Art team.
- Research and implement new techniques and procedures to improve game asset quality.
- Help improve and refine shader texture lighting quality.
- Explore and help develop new technologies for integration into the asset pipeline.
- Bug Fixing and describing R&D case studies in the knowledge base.
Feedback
- Participate in reviews adapt to and implement feedback from leads and peers in a professional manner.
- Provide feedback and improvement to visual quality.
Collaboration/communication
- Act as a liaison between the Engineering and Art departments.
- Knowledge sharing.
- Collaborate in R&D initiatives to explore new techniques and implement improvements to pipelines and workflows.
- Work closely with the art team making the result of their work even better with a good artistic eye.
- Identify and resolve pipeline issues without supervision.
- Use diagnostic tools to examine the current content and identify areas for improvement as well as develop the tools.
- Analyze and improve art asset inefficiencies to optimize console and PC performance.
- Work with programmers and artists to optimize content creation.
- Work with programmers on developing new features and workflows.
- Occasionally support leads and HR collaboration in recruitment efforts.
- Occasionally support new hires during the onboarding process.
Qualifications :
- 5 years in AAA console/PC game development including 3 year in Unreal Engine
- Strong portfolio showcasing AAA quality work done in engine (Unreal Unity or Proprietary Engine).
- Excellent knowledge of industry-standard software packages for modeling high-poly sculpting (Maya Max ZBrush Photoshop or their equivalents).
- Artistically interpret concepts or creatively push beyond an initial ideation.
- A solid understanding of traditional art skills along with foundational design competencies (shape form texture value and color).
- Advanced knowledge of current tech art workflows and practices.
- Advanced knowledge of real-time rendering challenges and techniques.
- Knowledge of Unreal Engine tools and best practices.
- Strong knowledge of current 3D graphics techniques.
- Strong knowledge of particle systems environmental effects cloth simulations lighting and dynamics.
- Solid understanding of game dev standard pipelines tools and content creation.
- Strong analytical thinking and problem solving .
- Ability to quickly learn and adapt to new styles techniques and workflows with basic guidance.
- Ability to collaborate with department leads and different departments to solve artistic and technical challenges.
- Strong verbal and written communication skills in English.
- Good mentoring skills.
- Self-motivation.
Nice to have:
- Degree in any art field.
- Extensive experience working the Unreal Engine especially with Blueprints Material Editor and Matinee.
- Max Scripting and HLSL or shader programming experience
- Scripting and plug-in writing skills with Maya and Python or C.
- Houdini experience.
Additional Information :
- Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
- MultiSport card for you and your family members or friends.
- Free library with a wide range of games and books you have unlimited access to.
- In-company Polish and English language classes.
- Fresh fruit snacks and beverages for everyone in the office.
- Flexible working hours.
- Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
- Personal development opportunities and ability to work in a global environment.
- Work in a creative team with people full of passion for what they do.
Remote Work :
No
Employment Type :
Full-time
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