Senior Technical Artist

People Can Fly

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profile Job Location:

Warszawa - Poland

profile Monthly Salary: Not Disclosed
Posted on: Yesterday
Vacancies: 1 Vacancy

Job Summary

Maintain artistic direction and quality

  • Make final materials for characters environment assets and effects also support existing material systems.
  • Content creation-mock up features in external programs or tweak shader code experiment with features.
  • To tweak assets by using modeling and texturing skills.       

Production/deadline

  • Maintain the production and software pipeline and meet deadlines.
  • Develop powerful and efficient workflows for the Art team.
  • Research and implement new techniques and procedures to improve game asset quality.
  • Help improve and refine shader texture lighting quality.
  • Explore and help develop new technologies for integration into the asset pipeline.
  • Bug Fixing and describing R&D case studies in the knowledge base.

Feedback

  • Participate in reviews adapt to and implement feedback from leads and peers in a professional manner.
  • Provide feedback and improvement to visual quality.

Collaboration/communication 

  • Act as a liaison between the Engineering and Art departments.
  • Knowledge sharing.
  • Collaborate in R&D initiatives to explore new techniques and implement improvements to pipelines and workflows.
  • Work closely with the art team making the result of their work even better with a good artistic eye.
  • Identify and resolve pipeline issues without supervision.
  • Use diagnostic tools to examine the current content and identify areas for improvement as well as develop the tools.
  • Analyze and improve art asset inefficiencies to optimize console and PC performance.
  • Work with programmers and artists to optimize content creation.
  • Work with programmers on developing new features and workflows.
  • Occasionally support leads and HR collaboration in recruitment efforts.
  • Occasionally support new hires during the onboarding process.

Qualifications :

  • 5 years in AAA console/PC game development  including 3 year in Unreal Engine
  • Strong portfolio showcasing AAA quality work done in engine (Unreal Unity or Proprietary Engine).
  • Excellent knowledge of industry-standard software packages for modeling high-poly sculpting (Maya Max ZBrush Photoshop or their equivalents).
  • Artistically interpret concepts or creatively push beyond an initial ideation. 
  • A solid understanding of traditional art skills along with foundational design competencies (shape form texture value and color).
  • Advanced knowledge of current tech art workflows and practices.
  • Advanced knowledge of real-time rendering challenges and techniques.
  • Knowledge of Unreal Engine tools and best practices.
  • Strong knowledge of current 3D graphics techniques.
  • Strong knowledge of particle systems environmental effects cloth simulations lighting and dynamics.
  • Solid understanding of game dev standard pipelines tools and content creation.
  • Strong analytical thinking and problem solving .
  • Ability to quickly learn and adapt to new styles techniques and workflows with basic guidance.
  • Ability to collaborate with department leads and different departments to solve artistic and technical challenges.
  • Strong verbal and written communication skills in English.
  • Good mentoring skills.
  • Self-motivation. 

Nice to have: 

  • Degree in any art field.
  • Extensive experience working the Unreal Engine especially with Blueprints Material Editor and Matinee.
  • Max Scripting and HLSL or shader programming experience
  • Scripting and plug-in writing skills with Maya and Python or C.
  • Houdini experience.

Additional Information :

  • Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
  • MultiSport card for you and your family members or friends.
  • Free library with a wide range of games and books you have unlimited access to.
  • In-company Polish and English language classes.
  • Fresh fruit snacks and beverages for everyone in the office.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

Remote Work :

No


Employment Type :

Full-time

Maintain artistic direction and qualityMake final materials for characters environment assets and effects also support existing material systems.Content creation-mock up features in external programs or tweak shader code experiment with features.To tweak assets by using modeling and texturing skills...
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Key Skills

  • Python
  • 3ds Max
  • Anatomy Knowledge
  • Computer Graphics
  • Perforce
  • Zbrush
  • Unreal Engine
  • Maya
  • Adobe Photoshop
  • Scripting
  • Unity
  • Color Theory

About Company

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.Founded in 2002, we ... View more

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