Build the backend that powers thousands of concurrent battles in our next-generation competitive FPS. This isnt web development with game features - this is architecting the real-time infrastructure that hardcore players demand: sub-50ms response times bulletproof persistence and flawless matchmaking for a title that will compete with CS2 and Valorant.
You wont be building CRUD APIs. Youll own the entire competitive integrity of our game:
Player Trust: Your persistence layer holds millions in virtual items
Match Fairness: Your matchmaking determines every players experience
Live Operations: Your systems handle 10000 concurrent matches without breaking a sweat
Mission-Critical Systems Youll Own:
Stateful Game Services: Design distributed systems managing real-time game state across thousands of concurrent matches
High-Performance Matchmaking: Build ELO-based matchmaking supporting 50000 concurrent players with <5 second queue times
Inventory & Economy Backend: Architect transactional systems managing player inventories worth real money
Anti-Cheat Integration: Implement server-authoritative validation and integrate with BattlEye/EAC
LiveOps Infrastructure: Build hot-patching systems for zero-downtime updates during peak hours
Your Arsenal:
Game-Specific: PlayFab/Pragma/AccelByte or custom equivalents
Infrastructure: Kubernetes orchestrating 1000 pods AWS GameLift/Agones
Performance: Redis for session state PostgreSQL for persistence 100K ops/second
Protocols: WebSockets gRPC for service mesh UDP for game traffic
Monitoring: Real-time observability handling 1M events/minute
Non-Negotiable Technical Skills:
5 years shipping multiplayer game backends (not web apps that happen to be games)
Proven scaling experience: Youve handled 50K CCU in production
Battle-tested with: PlayFab Pragma AccelByte or built similar from scratch
Deep knowledge: Kubernetes at scale AWS game services NodeJS performance optimization
Game-specific expertise: Tick rates client prediction lag compensation state synchronization
Evidence We Need:
Shipped titles you can point to on Steam/Epic/Console
War stories about scaling failures and how you fixed them
Specific metrics: CCU handled latency achieved uptime maintained
Your approach to common problems: inventory duplication match state corruption DDOS mitigation
Direct Unreal Engine 5 replication system experience
Contributions to GDC talks or technical game blogs
Experience with competitive game ranking systems (ELO TrueSkill)
Background in anti-cheat or game security
Were building the competitive FPS that PC players have been waiting for. Think CS:GOs competitive integrity meets modern gameplay. Your backend will be the difference between another shooter and the next decades esport.
Hybrid role based in Montreal Quebec. Exceptional candidates in Canada may be considered but local candidates will be prioritized.
Ironbelly Studios is comprised of a talented, passionate and dedicated number of game developers from all corners of the globe. Our focus is on creating high quality entertainment experiences as well as providing outsourcing services at a fraction of the cost seen elsewhere.From humbl ... View more