Texture Artist

Ubisoft

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profile Job Location:

Montreal - Canada

profile Monthly Salary: Not Disclosed
Posted on: 12 hours ago
Vacancies: 1 Vacancy

Job Summary

Youll work closely with your team lead to create photoreal textures as well as work on the shading and develop the look of the asset (characters environment elements and/or props). 

What you ll do 

Create textures according to references (internal or provided by the client)  

Create the uvs of the assets to be textured (multi-tiles) 

Responsible for the lookdev and shading of the asset  in Arnold for Houdini;  

Produce photorealistic elements while respecting the established technical and aesthetic standards of the current project (film or television series).  

-Use the appropriate methods in order to reach the deadlines and optimize render times; 

-Follow established techniques and work in a team oriented environment. 

-Work in cooperation with the lighting department to make sure the asset is photoreal in shot context 

-Occasionaly create shading networks using procedurals 

-ingest textures from other vendors 

 


Qualifications :

- Strong knowledge of Mari and / or Substance Painter and Photoshop; 

- Strong knowledge of shaders and aovs 

- minimum 2 years of experience in 3D texturing in the VFX industry or using a raytracing render engine (Arnold Vray etc...) 

Knowledge of Arnold and Houdini a strong asset 

Knowledge of Nuke and Maya an asset; 


Additional Information :

Our passion for innovation and our teams creativity are recognized throughout the industry and remain the cornerstone of our work philosophy. Our team is comprised of over 200 highly qualified creators working in two creative spaces located in Piedmont in the Laurentians and in the Mile-End district of Montreal.

Our repertoire holds prestigious titles such as 300 Avatar Hunger Games and Jurassic World as well as in the last 6 instalments of the Star Wars franchise and the new Disney high-end TV series The Mandalorian The Book of Boba Fett Obi Wan Kenobi and Andor.

At Hybride first and foremost we are good human beings who value well-being and solidarity. Were committed to fostering a work environment that is inclusive and respectful of all differences.

At Hybride you can come as you are. We embrace diversity in all its forms. Were committed to fostering a work environment that is inclusive and respectful of all differences. 

 


Remote Work :

No


Employment Type :

Full-time

Youll work closely with your team lead to create photoreal textures as well as work on the shading and develop the look of the asset (characters environment elements and/or props). What you ll do :  Create textures according to references (internal or provided by the client)   Create the uvs of the ...
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Key Skills

  • 3ds Max
  • Computer Graphics
  • Perforce
  • Zbrush
  • Unreal Engine
  • Maya
  • Painting
  • Teaching
  • Adobe Photoshop
  • Digital Art
  • Music Therapy
  • Unity

About Company

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Opened in October 2011, Ubisoft Abu Dhabi is one of the first major video game studios based in the UAE capital and is focusing on developing and bringing to market successful mobile games for a worldwide audience. This position is based in the vibrant expat city of Abu Dhabi, the c ... View more

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