Mid and Senior Texture Artist

Rodeo FX

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profile Job Location:

Montreal - Canada

profile Monthly Salary: Not Disclosed
Posted on: 3 hours ago
Vacancies: 1 Vacancy

Job Summary

The Texture Artist is responsible for creating realistic or stylized textures for a wide variety of objects and surfaces in compliance with Rodeo FXs artistic technical and performance requirements. They work closely with the assets shading lookdev and lighting teams to ensure seamless integration into the pipeline and contribute to the final quality of the delivered shots. Autonomous and rigorous they are also a team player committed to the continuous evolution of their craft.

Key Responsibilities:

Master your craft

  • Create high-quality textures from photographic references scans digital paintings or generative materials.
  • Adapt textures to the specific constraints of objects (organic hard surface props environments) and the pipeline.
  • Maintain a rigorous approach to work with a constant concern for clarity legibility and organization.
  • Respect deliverables priorities and deadlines established with the production team.

Creative quality

  • Interpret provided visual references and propose relevant and inspired artistic choices.
  • Ensure that textures effectively contribute to the visual coherence of assets and shots.
  • Refine details variations and visual richness according to the projects style.
  • Be attentive to artistic feedback and respond with openness and professionalism.

Technical quality

  • Produce optimized technically solid textures ready for production use.
  • Understand the interaction between textures shaders and lighting in different contexts (e.g. lookdev lighting rendering).
  • Participate in the integration of textures into the pipeline respecting nomenclature and resolution standards.
  • Detect and resolve technical issues related to UVs displacements tiling color space etc.

Communication

  • Maintain fluid dialogue with lookdev shading modeling lighting artists as well as supervisors.
  • Promptly report issues or blockages that may affect quality or deadlines.
  • Document technical and artistic choices when they deviate from standards.
  • Actively participate in dailies and team reviews with a constructive attitude.

Teach learn and grow

  • Stay up-to-date on emerging texturing techniques and tools.
  • Share best practices and discoveries with colleagues.
  • Contribute to the improvement of department tools and processes.
  • Welcome feedback as a lever for continuous improvement.

Qualifications :

  • Minimum 6 years of experience in texturing in a VFX or 3D animation environment.
  • Proficiency in Mari Substance Painter and Designer and Maya software.
  • Basic knowledge of Houdini Nuke and shading workflows (e.g. Solaris Arnold USD).
  • Good understanding of color management UVs PBR and complex maps.
  • Strong ability to manage priorities and deliver meticulous work on time.
  • Collaborative spirit curiosity attention to detail and autonomy.
  • Asset: knowledge of Flow Production Tracking or other production management tools.
  • Asset: experience in developing texturing tools or templates.
  • Asset: familiarity with real-time rendering constraints or multi-studio pipelines.

Additional Information :

  • Proven experience as a Mid or Senior Artist.
  • Must be based in Montreal.
  • Canadian citizenship permanent residency or open work permit is required.
  • Availability to work on-site at the studio 3 days a week.

Diversity : At Rodeo FX diversity is a core value. Were committed to creating an inclusive equitable workplace where different perspectives are embraced. Every team member brings unique insight that strengthens our creativity challenges our thinking and helps us deliver better work.

Rodeo FX may use AI-based tools to support certain steps of the recruitment process such as interview transcription or preliminary application analysis. These tools may be operated by third-party providers and data may be processed outside Quebec. These tools never replace human decision-making: all final hiring decisions are made by our recruitment team and hiring managers. To learn more about how we protect your personal information and your rights please consult our Privacy Policy.


Remote Work :

No


Employment Type :

Full-time

The Texture Artist is responsible for creating realistic or stylized textures for a wide variety of objects and surfaces in compliance with Rodeo FXs artistic technical and performance requirements. They work closely with the assets shading lookdev and lighting teams to ensure seamless integration i...
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Key Skills

  • Python
  • 3ds Max
  • Anatomy Knowledge
  • Computer Graphics
  • Perforce
  • Zbrush
  • Unreal Engine
  • Maya
  • Adobe Photoshop
  • Scripting
  • Unity
  • Color Theory

About Company

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Qui sommes nous? Élue à plusieurs reprises l'un des meilleurs employeurs de Montréal et récipient du prix Mercuriades 2022 pour Employeur de l'année - Grande Entreprise, Rodeo FX est une compagnie créative haut de gamme de plus de 15 ans offrant des services d'effets visuels, d’animat ... View more

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