CD PROJEKT RED is looking for an Expert Combat Designer to help drive the vision and implementation of the combat experience for Project Sirius an original video game combining beloved aspects of The Witcher world with immersive multiplayer gameplay.
Reporting to the Lead Combat Designer you will take on everything from the high-level pitching enemy and weapon types to the sub-second nitty-gritty placing I-Frames and damage volumes tweaking damage-scales etc. You will work across disciplines from art and animation to engineering and production to make our games combat fun satisfying and scalable from the beginning to end.
Responsibilities
- Work on key systems such as: targeting combat metric input queuing player abilities and progression aggro management (ticket system for AI) enemy behavior tree enemy ambient behavior and balancing.
- Develop and refine our approach to combat and foundational combat systems.
- Pitch prototype implement balance and ship a wide variety of enemy types including core enemies and bosses.
- Tune the combat experience at the micro level: animation lengths i-frames damage volumes etc.
- Implement each character types combat behavior using techniques such as behavior trees animation graphs and blueprint.
- Work with character art animation VFX and audio to ship characters with state-of-the-art levels of polish.
- Help balance combat-related systems such as player leveling and experience weapons and damage.
- Produce documentation to communicate your proposals and designs and work with production to ensure they can be implemented with the time and resources available.
Qualifications :
- 7 years of professional experience in the game industry.
- Prior experience shipping a core game as a combat designer.
- Experience in developing third person action games.
- Curiosity kindness and a positive and professional can-do attitude.
Nice to Haves
(Please note that these skills are not required to apply for the position)
- Scripting experience be it visual (such as Blueprint) or text-based (such as Python Lua or C#)
- Unreal Engine 5 experience
- Experience working with motion capture preparing shot lists and collaborating directly with animators.
Additional Information :
This job requires working in Boston US.
Working mode: in-office in a hybrid or full-time capacity.
Health & Well-being
- Company paid medical healthcare (dental vision & mental).
- Paid Leave 20 days of holiday for every team member per year (26 days after two years).
- No dress-code we like to keep it casual.
- Retirement with employer matching.
- Gym Membership Reimbursement.
Perks & Professional Growth
- Flexible working hours.
- Trainings lectures and courses internal workshops knowledge-sharing initiatives online tutorials and e-learning classes are all available. Theres always something to learn!
- Merch gifts for newborn rebels and regular chances to nab some cool swag!
- A welcome pack filled with goodies to help you feel right at home once you join the team.
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Remote Work :
No
Employment Type :
Full-time