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You will be updated with latest job alerts via emailPlease note this is not a currently open role but we would like to hear from people who are available or would be interested in joining Framestore also please be aware when applying that this role would be predominantly based in our office in London (UK) with travel required so prospective candidates must be able to easily commute to the office.
Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future we set out every day to reframe the possible.
The Role
Technical Artists within our preproduction department sit at the intersection of art and technology working closely with developers visualisation and VFX teams to create highquality realtime content for feature films and episodic productions.
As a Realtime Technical Artist youll work with Supervisors to deliver highquality realtime assets in Unreal Engine focusing on shaders lighting and particle effects. Collaborating with character and environment artists youll contribute to asset creation and look development while ensuring best practices in lighting techniques.
Youll be involved in developing tools optimising workflows and ensuring the best possible visual output in Unreal Engine. This role is based in the office with travel required to work at the studios and potentially abroad.
What youll do:
Create highquality 3D assets built in Unreal Engine and in external DCCs like Maya or Houdini modelling high poly hard surface and organic forms as well as creating textures and shaders
Working with Lookdev assets in Unreal Engine youll create photoreal assets optimised for VP workflows and VR focussing on PBR workflows realistic lighting and performance optimisation
Create highquality photoreal environments with bespoke kits and marketplace content for Level design
Create highquality light rigs for realistic and cinematic content
Collaborate with the Virtual Production TD team to benchmark optimise and enhance performance in Unreal scenes and profile hardware (GPU CPU Network)
Create and maintain clear and comprehensive documentation of workflows processes and tools
Develop inengine tools to empower artists and increase workflow efficiency
Help to create maintain and document the Unreal pipeline
What were looking for:
Demonstrable technical knowledge and strong creative and artistic skills
Handson experience with look development lighting and rendering
Complete understanding of Unreal Engine
Experience developing with Blueprints
Strong communication and organisational skills
Ability to work in a fastpaced deadlinedriven environment
Positive attitude towards learning and collaboration
You might also have:
Experience with procedural content generation in Houdini or Unreal Engine
Experience with virtual reality content creation
Onset experience
Experience developing in Python
Accessibility Statement
Our London studio is fully accessible with stepfree entry accessible toilets on all floors and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.
Application Process
To apply please complete the linked application form or email your resume and portfolio to with the subject line: Realtime Technical Artist London
We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process please let us knowwe are happy to accommodate your needs.
Thank you for your application! We will be in touch with you as soon as we can.
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