We are Games Factory Talents - we help Talents from all over the world to land a dream job at a Games studio in Europe or remotely.
Our client - Slipgate Ironworks is looking for a Technical Animator.
Want to work with one of the biggest Danish video game companies making old-school action games alongside passionate, emphatic, and amazing colleagues? Join our clients studio Slipgate Ironworks!
This is the onsite position with relocation to Aalborg, Denmark.
Responsibilities:
- Take care of the full spectrum of tasks - from rigging and animation to implementation within the engine and coding needed features with C++/Blueprints (UE4).
- Work with a game environment such as animation tree, blend spaces, asset dependencies.
- Identify technical requirements and tools to deliver on the game vision.
- Making the bridge and sync up between the different teams involved in the animation pipeline.
- Support teams with their technical needs and constructively explain the root causes of risks and blockers.
- Write and maintain documentation, where applicable, and test new tools.
Requirements
- 3+ years of experience with keyframe animation and motion capture data, animation principles and body mechanics.
- Knowledge of Animation and implementation in Unreal Engine.
- Experience with establishing a pipeline for Animation and being the link between teams.
- Understanding of modern animation graphs techniques: State machines, Blend Trees, Blendspaces and Procedural Animation constructions.
- Knowledge of next-gen game animation systems architecture.
- Basic knowledge of Coding and/or Scripting (C++, C#, Python), to be able to read and update game code and scripts.
- Good communication and problem solving skills.
Benefits
- This is the onsite position with relocation to Aalborg, Denmark.
- Slipgate Ironworks studio is characterised by Danish working culture, a flat organisation with a high team spirit, where we get excited about new ideas no matter who brings them up.
About our client:
Slipgate Ironworks is a game development studio located in Aalborg, Denmark. They are fans of old school action and strategy games with multiple titles in development, and they are soon beginning development on a new AAA title based on a cult classic. If not yet, then checkout some of their games such as Rise of the Triad, Rad Rodgers, and most recently Ion Fury, GRAVEN and WRATH: Aeon of Ruin.
3+ years of experience with keyframe animation and motion capture data, animation principles and body mechanics. Knowledge of Animation and implementation in Unreal Engine. Experience with establishing a pipeline for Animation and being the link between teams. Understanding of modern animation graphs techniques, state machines, Blend Trees, Blendspaces and Procedural Animation constructions. Knowledge of next-gen game animation systems architecture. Basic knowledge of Coding and/or Scripting (C++, C#, Python), to be able to read and update game code and scripts. Good communication and problem solving skills.