Social Media Manager (6-month project hire)
Job Location:
Los Angeles, CA - USA
Monthly Salary:
$ 85000 - 125000
Posted:
29 August 2026 (15 days ago)
Application Deadline:
27 November 2026
Vacancies:
1 Vacancy
Job Summary
Skydance Games a division of Paramount a Skydance Corporation is building the future of franchise-driven interactive entertainment. As part of a global storytelling company defined by iconic worlds and multigenerational fandom we see gaming not as an extension of our brands but as one of the most powerful ways their stories come to life and evolve alongside the audiences who love them.
Through creativity collaboration and trust we empower our teams to push boundaries and turn bold ideas into experiences that resonate with fans around the world.
Do you want to craft games that challenge expectations and inspire players Come build something extraordinary with us.
Through creativity collaboration and trust we empower our teams to push boundaries and turn bold ideas into experiences that resonate with fans around the world.
Do you want to craft games that challenge expectations and inspire players Come build something extraordinary with us.
Responsibilities: Include but are not limited to:
- Lead the strategy and execution of all tactics social media opportunities and events tied to game launches.
- Lead creation of social content from concept through delivery and publishing ensuring content adheres to all brand and IP requirements and supports growth for title and brand.
- Develop and pitch social-first content series that grow and sustain a fan-first audience turning ideas into engaging platform-native executions.
- Work with all internal and external partners to ensure social and community beats and activations are aligned and executed between necessary parties.
- Manage all publishing and community engagement across all social media channels including TikTok Instagram Facebook X YouTube and Threads.
- Collaborate proactively with teams managing creator activations to ensure correct amplification of the titles messaging and brand pillars via influencer content.
- Establish and monitor key performance indicators across social platforms using data-driven analysis to improve engagement reach and conversion rates.
- Keep up to date on industry best practices and provide recommendations for internal strategies. Be the driver for new platform experimentation and adoption.
Requirements
- 5 years relevant work experience related to video game marketing.
- Track record of launching a minimum of 1 shipped AAA title for the US market.
- Strong understanding of the current video games landscape and modern social marketing tactics.
- Strong spoken/written communicator for partner media and business audiences.
- Have an affinity for pop culture legendary brands in television and film.
- Experience working with global partners to build and execute social strategies manage internal and partner stakeholders and navigating layered approval processes.
- Intermediate skills in Photoshop Premiere Sprinklr and TalkWalker.
- Great interpersonal communication skills able to help others and ask for help when needed.
- Experience working with both creative minds and corporate entities.
- Self-starter and strong team player who can work independently and responsibly.
- Experience managing and working closely with agencies.
The annual salary range for this position in Los Angeles is $85000 $125000. The salary offered may vary based on the candidates location qualifications experience and relevant expertise among other factors.
Paramount a Skydance Corporation is a diversified media company creating high quality event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film television interactive/games and animation divisions.
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About Company
Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, and interactive platforms.”