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Senior Technical Artist – Rendering & Shaders

Snail Games USA


Job Location:

Beverly Hills, CA - USA

Yearly Salary: USD 130000 - 130000
Posted: 24 August 2026 (30+ days ago)
Application Deadline: 27 December 2026
Vacancies: 1 Vacancy

Job Summary

Senior Technical Artist Rendering & Shaders

Job Type: Full-Time

Location: Remote - Alaska Arizona California Colorado Connecticut Florida Georgia Illinois Maine Missouri New Jersey Nevada North Carolina Ohio Pennsylvania Texas Washington and Wyoming (Los Angeles area preferred)

About Snail Games USA

Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.

About the Role

Snail Games USA is seeking a Senior Technical Artist to join our Art Center and provide hands-on technical art support across multiple Unreal Engine projects.

This is a broad production-focused Technical Artist role working between art and engineering to solve technical problems improve workflows and help teams deliver high-quality game content efficiently. The role will have a particular emphasis on Unreal Engine rendering materials and shaders but responsibilities may shift based on project and production needs.

The ideal candidate has strong technical-art fundamentals and enough breadth to work across asset integration optimization tooling pipelines troubleshooting and visual systems. They should be comfortable investigating ambiguous problems collaborating directly with artists and engineers and carrying solutions through implementation and validation.

Responsibilities
  • Provide hands-on technical art support across a range of game development and production needs.

  • Develop maintain and optimize Unreal Engine materials shaders and rendering workflows.

  • Investigate and resolve visual technical performance and asset integration problems.

  • Integrate art assets and ensure they meet visual technical and runtime requirements.

  • Profile and optimize content for rendering performance memory use shader complexity and scalability.

  • Establish and maintain practical standards for assets materials textures meshes LODs collision naming and project organization.

  • Develop or improve tools and workflows that increase artist efficiency and reduce repetitive production work.

  • Support artists with technical setup debugging implementation and optimization.

  • Work with Art Engineering Design Animation Lighting and other disciplines to solve cross-discipline production problems.

  • Evaluate workflows and identify technical risks or production bottlenecks before they become larger problems.

  • Review assets and implementation for technical quality consistency and performance.

  • Create documentation examples and reusable best practices for distributed development teams.

  • Adapt to different technical-art needs as project priorities and production requirements change.

  • Take ownership of technical-art problems from investigation through implementation testing and validation.

Minimum Requirements
  • Professional Technical Artist experience in game development.

  • Strong Unreal Engine experience preferably UE5.

  • Strong general knowledge of real-time game art pipelines and technical-art production.

  • Strong experience with Unreal materials shaders rendering or related visual systems.

  • Understanding of real-time rendering profiling optimization and performance constraints.

  • Experience with game asset pipelines including meshes textures materials LODs collision and asset organization.

  • Experience integrating and troubleshooting production assets in-engine.

  • Demonstrated ability to solve problems spanning both artistic and technical concerns.

  • Ability to independently investigate unfamiliar problems and develop practical production solutions.

  • Strong communication skills and experience collaborating directly with artists and engineers.

  • Ability to balance visual quality production efficiency technical constraints and runtime performance.

Nice to Have
  • Python scripting or pipeline automation experience.

  • Unreal Blueprint experience.

  • HLSL or custom shader development experience.

  • Experience with procedural tools such as Houdini.

  • Experience with environment character vegetation VFX lighting or procedural content pipelines.

  • Experience building reusable tools or workflows for artists.

  • Experience with DCC pipeline integration such as Maya Blender Substance or similar tools.

  • Experience shipping PC or console titles using Unreal Engine.

  • Experience supporting multiple projects or production teams.

Salary Range

00 annually

Compensation within the range will depend on experience technical breadth demonstrated production ownership and location.

Why Join the Snail Games USA Team
  • True focus on work/life balance

  • Paid company holidays vacation and separate sick leave

  • Medical dental vision and Life/LTD

  • 401k with company match

Additional Information

As part of the Companys activities in video game development publishing and short-form video content creation certain projects discussions or creative materials may include themes visuals language or subject matter that some individuals could find mature violent sexual graphic or otherwise sensitive in nature (Mature Content).

Examples may include but are not limited to depictions or descriptions of combat violence adult themes or relationships suggestive or satirical humor or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.


Required Experience:

Senior IC


About Company

Company Logo

Snail Games has been a pioneer in the digital technology and entertainment industry since its founding in 2009. The company has developed and published over 50 digital products, providing entertainment to 85 million users in over 100 countries and regions. As the mobile era continues ... View more

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