Engineering Manager Basemap Rendering and Graphics Team

Apple


Job Location:

Cupertino, CA - USA

Monthly Salary: Not Disclosed
Posted on: 10 hours ago
Vacancies: 1 Vacancy

Job Summary

Our team is responsible for the real-time 3D rendering engine behind Apple Maps and MapKit. Were building a Map rendering system that enables rich visuals high performance and seamless user experience across Apple and web. Your work will have an impact on day to day experiences of users of Maps across multiple first and third party products. We are looking for an experienced Engineering Manager who is excited by graphics performance and system architecture challenges and who thrives in a collaborative fast-moving environment.

In this role you will manage and grow a team of rendering and graphics engineers who build optimize and maintain our real-time rendering engine. You will define the technical vision for the rendering pipeline drive feature and performance road-maps collaborate cross-functionally with multiple teams including product design cartography and pipeline and ensure that our rendering engine supports the future of our interactive app.

Lead mentor and manage a team of engineers with diverse experience; conduct 1:1s performance reviews and career development the architecture and technical roadmap for rendering components (shading lighting materials effects multi-platform support).nCollaborate with product design cartography and pipeline engineering teams to deliver integrated rendering initiatives to prototype and explore new rendering high performance scalability and robustness of rendering systems across mobile desktop and/or XR best practices for code quality performance profiling memory/CPU/GPU optimization and real-time engine hire and onboard new team members; build a culture of innovation technical excellence and project planning prioritization resource allocation and stakeholder communication.

5 years of engineering team management experience leading teams of 68 engineers in a software/graphics background in real-time rendering graphics pipeline development or engine in C and experience with modern rendering APIs (e.g. DirectX12 Vulkan Metal) and real-time engines (e.g. Unreal Unity or custom).nTrack record of shipping interactive applications or graphics features with attention to visual quality performance and cross-platform people-management skills: coaching mentoring setting technical direction building collaboration and communication skills working effectively across product design and engineering in Computer Science or related field.

Experience with advanced rendering techniques (PBR global illumination ray tracing real-time effects).nPrior experience on Web/AR/VR/XR platforms or multi-device interactive in performance profiling GPU/CPU optimization memory usage and bottleneck with engine architecture ECS design asset pipelines and tooling for graphic/interactive with global teams or distributed engineering in Computer Science or related field.

Required Experience:

Manager

Our team is responsible for the real-time 3D rendering engine behind Apple Maps and MapKit. Were building a Map rendering system that enables rich visuals high performance and seamless user experience across Apple and web. Your work will have an impact on day to day experiences of users of Maps acro...

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Ask Siri to name the most successful company in the world and it might respond: Apple. And it's not just out of familial pride. Apple consistently ranks highly in profit, revenue, market capitalization, and consumer cachet. In 2018, the company became the first reach a trillion dollar ... View more

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