Senior Combat Designer Concepteurrice séniore combat

2K

Not Interested
Bookmark
Report This Job

profile Job Location:

Novato, CA - USA

profile Yearly Salary: $ 100200 - 148320
Posted on: 7 hours ago
Vacancies: 1 Vacancy

Job Summary

As a Senior Combat Designer at Cloud Chamber you will collaborate with an innovative team of designers artists and engineers to create industry-leading AI characters and combat gameplay. You will be responsible for expanding and building on the ideas of player expression and emergent design experiences. Utilizing your deep knowledge of Unreal Engine you will develop interactive AI characters to support the overall creative vision for our project ensuring that our ambitious design goals are achieved and ultimately bring the richly imagined world of BioShock to life.

What Youll Do:

  • Work with the Leads Design Director and the design team to pitch and develop interactive AI characters and execute the vision for the game.
  • Act as the primary owner of AI and combat implementation in cross-disciplinary pods.
  • Develop working prototypes of AI and combat scenarios.
  • Communicate progress workflows and availability of AI and combat standards to content developers.
  • Maintain and tune assigned combat AI behavior and parameters through to project completion.
  • Create detailed and easy-to-follow design documentation.
  • Collaborate across development sites in Novato and Montreal on a day-to-day basis.
  • Expand and build on the ideas of player expression and emergent design experiences.
  • Use your creativity to execute on design goals and solve design challenges that push our games forward.
  • Participate in brainstorm sessions refine and execute on ideas within a schedule.
  • Collaborate with cross-disciplinary teams to execute on design implementation and problem solving.

What Well Do Together:

At Cloud Chamber we are champions of high standards pushing for progress and embracing change. We will work closely and constructively across design art engineering animation and audio teams to realize our creative ambitions. Together we will stay current on technological advancements and identify solutions to overcome developmental obstacles.

In this combat design capacity you will support the Creative Directors vision ensuring creative intent is translated into a performant reality while taking ownership of complex design challenges.

Skills & Experiences:

  • Shipped at least one AAA title as a designer responsible for AI combatants.
  • 5 years professional experience in video game design.
  • Excellent written and verbal communication skills.
  • Experience working with a variety of established game toolsets.
  • Proven ability to collaborate effectively within cross-disciplinary groups and across multi-site team settings.
  • Deep understanding of game mechanics combat systems and AI NPC design.
  • Fluent with game development tools and experience with pipelines standards and workflows.
  • Strong presentation skills.
  • Current knowledge of gaming industry development landscape technology and tools.
  • Understanding of how AI tactical space and player verbs combine to create magic in both scripted and unscripted settings.
  • In-depth knowledge of industry standard AI progression systems and player mechanics features.

Who You Are:

  • A strong empathetic team member able to take ownership over your tasks and mentor more junior designers.
  • A reliable positive force multiplier actively seeking opportunities to integrate work across disciplines and contribute to a healthy supportive team environment.
  • A solid communicator with excellent written and verbal communication skills with the ability to articulate complex ideas clearly package information for diverse audiences and deliver difficult feedback with empathy and professionalism.
  • A persistent and self-motivated person with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure ambiguity and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization understand differing perspectives and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction possessing a desire to learn new skills and capable of producing quick quality revisions based on new insights or constraints.
  • A strong owner of your tasks who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization ensuring high standards of quality.
  • Dedicated to upholding Cloud Chambers core values contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative immersive and meaningful experiences that stay with you long after youve rolled credits. Great games are born from great collaborations supported by a culture that brings out the best in our teams. We work openly learn through play take ownership push ourselves to be better and deliver for our players.

The pay range for this position in California at the start of employment is expected to be between $100200 and $148320 per Year. However base pay offered is based on market location and may vary further depending on individualized factors for job candidates such as job-related knowledge skills experience and other objective business to those same considerations the total compensation package for this position may also include other elements including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular full-time employees are also eligible for a range of benefits at the Company including: medical dental vision and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Companys discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.

For candidates located in Quebec:

  • Proficiency in French is required.
  • Proficiency in English is required to effectively collaborate with teams based in the United States.

As an equal opportunity employer we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process perform their essential job functions and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees we only use accounts.


Required Experience:

Senior IC

As a Senior Combat Designer at Cloud Chamber you will collaborate with an innovative team of designers artists and engineers to create industry-leading AI characters and combat gameplay. You will be responsible for expanding and building on the ideas of player expression and emergent design experien...
View more view more

About Company

Company Logo

2K publishes titles in today's most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment.

View Profile View Profile