Senior VFX Artist

Not Interested
Bookmark
Report This Job

profile Job Location:

Warszawa - Poland

profile Monthly Salary: Not Disclosed
Posted on: 16 hours ago
Vacancies: 1 Vacancy

Job Summary

Maintain artistic direction and quality

  • Produce high quality VFX creation suitable technically and artistically with the projects universe and visual direction.
  • Translate concept art and any other available game design documents into prototype and implement it as real-time VFX in game under leads supervision.
  • Create ambient environment effects that enhance mood tell a story and make the world feel alive.

Production/Deadline

  • Produce work within specifications and maintain workflow pipelines within given deadlines.
  • Bug Fixing and describing R&D case studies in the knowledge base.
  • Understand and employ established asset organizational structures and naming conventions to ensure cohesion within the VFX pipeline.

Feedback

  • Participate in reviews adapt to and implement feedback from leads and peers in a professional manner.
  • Provide feedback and improvement to visual quality.
  • Create gameplay effects that make the world feel exciting and that give the player necessary gameplay feedback.

Collaboration/communication 

  • Work with developers in multiple disciplines and ensure that work gets integrated into the build.
  • Knowledge sharing.
  • Work with designers to create effects for scripted events and story moments.
  • Work with the lighting department to create atmosphere a sense of depth in the scene and to reinforce the color palette.
  • Collaborate in R&D initiatives to explore new techniques and implement improvements to pipelines and workflows.
  • Occasionally support leads and HR collaboration in recruitment efforts.
  • Occasionally support new hires during the onboarding process.

Other artistic specificity

  • Create high-fidelity effects for cinematics and marketing material.
  • Innovate new techniques for next-gen hardware and work with engineers and tech art to expand the VFX toolset.
  • Analyze scenes for performance issues and ensure all effects are built in the most efficient way possible.
  • Use every tool at your disposal to create effects for the game (traditional particles pixel shaders and vertex shaders for animated materials baked physics simulations stock animation etc.).

Qualifications :

  • 5 years in AAA console/PC game development including 3 year in unreal engine.
  • A strong portfolio showcasing examples of real time VFX work at a AAA quality.
  • Artistically interpret concepts or creatively push beyond an initial ideation.
  • A solid understanding of traditional art skills along with foundational design competencies (shape form texture value and color).
  • Excellent understanding of the principles of animation.
  • A critical eye and great feeling for the motion of real world objects and VFX.
  • Great understanding of the constraints of real-time VFX.
  • Good Understanding of the constraints of real-time effects.
  • Good experience with a variety of techniques and tools for creating VFX animation (standard particle systems fluid sims physics sims etc.).
  • Good skills in creation of all source art needed for VFX (textures geometry flipbooks normal maps vector field textures etc.).
  • Great experience with Cascade UE4 / UE5 tools for VFX creation (of any other similar engine tools).
  • Strong experience in creating complex pixel and vertex shaders.
  • Good experience with scripting (visual or otherwise) within the context of VFX.
  • Adaptive. 
  • Ability to quickly learn and adapt to new styles techniques and workflows with basic guidance.
  • Ability to collaborate with department leads and different departments to solve artistic and technical challenges.
  • Strong verbal and written communication skills in English.
  • Good mentoring skills.
  • Self-motivation.

Nice to have:

  • Texturing modeling skinning animation or lighting experience.
  • HLSL shader creation experience.
  • Houdini.

Additional Information :

What we offer:

  • Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
  • MultiSport card for you and your family members or friends.
  • Free library with a wide range of games and books you have unlimited access to.
  • In-company Polish and English language classes.
  • Fresh fruit snacks and beverages for everyone in the office.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

Remote Work :

Yes


Employment Type :

Full-time

Maintain artistic direction and qualityProduce high quality VFX creation suitable technically and artistically with the projects universe and visual direction.Translate concept art and any other available game design documents into prototype and implement it as real-time VFX in game under leads supe...
View more view more

About Company

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.Founded in 2002, we ... View more

View Profile View Profile