Senior Character Rigger [March of Giants]
Job Summary
Were looking for a Senior Character Rigger to build high-quality character rigs in Maya and deliver them production-ready into the Unreal Engine pipeline. You will support AAA animation workflows and scalable real-time rigs for character-driven and MOBA-style games.
What youll do:
- Build animator-friendly character rigs in Maya;
- Develop efficient skinning and deformation systems;
- Ensure clean export and integration into Unreal;
- Support and improve animation pipelines and workflows;
- Troubleshoot rig deformation and engine integration issues;
- Optimize rigs for real-time performance;
- Collaborate closely with Animation Tech Art and Engineering teams;
- Contribute to pipeline tools and best practices.
Qualifications :
- A minimum of 5 years experience as a Character Rigger in the games industry;
- Expert knowledge of Maya rigging workflows;
- Strong understanding of deformation skinning and control systems;
- Experience with Unreal Engine and Blueprints;
- Python scripting for rigging workflows;
- Experience working in AAA game productions;
- Experience supporting rigging for large character roster projects (MOBA / hero-based titles);
- Solid understanding of real-time optimization and engine constraints;
- Strong problem-solving skills and pipeline awareness;
- Facial rigging experience (joint-based blendshape or hybrid systems).
What to send our way
- A portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education experience and skills
Remote Work :
No
Employment Type :
Full-time
Key Skills
About Company
Opened in October 2011, Ubisoft Abu Dhabi is one of the first major video game studios based in the UAE capital and is focusing on developing and bringing to market successful mobile games for a worldwide audience. This position is based in the vibrant expat city of Abu Dhabi, the c ... View more