Engine Programmer Animation (FMNB)

Ubisoft

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profile Job Location:

Bordeaux - France

profile Monthly Salary: Not Disclosed
Posted on: 10 hours ago
Vacancies: 1 Vacancy

Job Summary

Ubisoft Bordeaux Studio is looking for an Engine Programmer  Animation passionate about technical and creative challenges with solid programming expertise and a deep understanding of Videogame Animation. 

The Engine Programmer - Animation will work within a AAA production team (unannounced project). 

This is a critical role where supporting the engine and animation teams in the creation and delivery of best in class animation is a priority. 

Responsibilities: 

  • Design develop and implement animation features in our in-house game engine using C C# and Python. 
  • Collaborate with the animation team especially the Animation Technical Director to effectively integrate animation systems into the game while considering creative and technical requirements. 
  • Work on the game editor and tools to facilitate the creation and editing of animations ensuring a smooth and intuitive user experience.  
  • Program and optimize animation state machines. Implement support and manage ingame technologies such as procedural physics based & IK solutions. 
  • Participate in brainstorming and planning sessions with the development team to discuss technical and creative choices. 
  • Monitor ongoing productions ensuring deadlines and quality standards are met. 
  • Collaborate with the R&D team to integrate new technologies and tools into the game engine facilitating the transition from research to development. 
  • Stay up to date with current and future trends in animation technology and solutions. 

Qualifications :

  • Degree in Computer Science Software Engineering or related field or equivalent experience in video game development. 
  • Strong programming experience particularly in C with a deep understanding of memory principles algorithmic logic and applied mathematics. 
  • Practical knowledge of game engines and production pipelines with the ability to understand the specific needs and challenges of video game production. 
  • Ability to work within an existing codebase performing regular maintenance and optimization. 
  • Strong communication and collaboration skills with the ability to work effectively in a multidisciplinary team and exchange ideas with creatives and developers. 
  • Ability to work in English to communicate effectively within an international team. 

Additional Information :

  • Contract: permanent 
  • location: Role based in Bordeaux France
  • Remote work: 2 days/week possible.

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Remote Work :

No


Employment Type :

Full-time

Ubisoft Bordeaux Studio is looking for an Engine Programmer  Animation passionate about technical and creative challenges with solid programming expertise and a deep understanding of Videogame Animation. The Engine Programmer - Animation will work within a AAA production team (unannounced project). ...
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Opened in October 2011, Ubisoft Abu Dhabi is one of the first major video game studios based in the UAE capital and is focusing on developing and bringing to market successful mobile games for a worldwide audience. This position is based in the vibrant expat city of Abu Dhabi, the c ... View more

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