Gameplay Animation Director BGE2 MFNB

Ubisoft

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profile Job Location:

Montpellier - France

profile Monthly Salary: Not Disclosed
Posted on: 4 hours ago
Vacancies: 1 Vacancy

Job Summary

Beyond Good & Evil 2 is an action-adventure open world game set in a captivating space opera universe and the direct prequel to the 2003 cult classic. Based on a breakthrough technology driven by the proprietary Voyager engine Beyond Good & Evil 2 aims to offer a seamless experience of exploration and space piracy across a solar system full of exotic locations colorful characters and mysteries to uncover solo or with friends. So if you are ready for an adventure like no other come join forces with us to build System 3!

 

We are looking for our future Gameplay Animation Director who will define and embody the projects gameplay animation vision.

What you will do
You will work in collaboration with Creative Director Fawzi Mesmar and the other project directors.
You will contribute to both vision and production.

Responsibilities

Vision & Artistic Direction
You set the course.

Develop the gameplay animation vision
Define animation intentions: style rhythm readability impact fluidity.
Propose an animation artistic direction consistent with the targeted gameplay experience
Produce key documents: animation vision briefs guidelines workflows references.
Interpret the Artistic Directors vision and translate it into concrete animation proposals.
Design visual and mechanical intentions independently without intermediaries.
Drive the development of innovative gameplay animation solutions.

You are the guarantor of consistency between animation and player experience.

Production & Quality
You ensure excellence.

Supervise the creation and integration of in-game animations in collaboration with the supervisor
Ensure the quality and consistency of animations: character dynamism gameplay readability.
Validate deliverables: prototypes final animations polish.
Collaborate with Game Designers and the Gameplay team to guarantee excellent feel and strong character responsiveness.

Every animation must serve the game.

Leadership & Collaboration
You build a culture.

Inspire guide and support animators in collaboration with the lead and the supervisor
Develop a strong animation culture: support constructive feedback mentoring.
Collaborate with other departments: Art Tech Anim Design Narrative Audio.
Actively participate in gameplay and creative decisions.

You create a demanding and ambitious environment.

Documentation & Communication

Produce clear structured and visual documents enabling the team to effectively execute the vision.
Ensure smooth structured respectful communication adapted to all stakeholders.


Qualifications :

What we are looking for

You have significant experience in 3D animation in the video game industry.
You have already led gameplay animation or you are ready to step into this role.

Ideally:
Experience on at least one AAA project
Strong vision for realistic or stylized animation
Minimum C1 level in English to collaborate with English-speaking colleagues.

Key skills for this role

Technical expertise

Strong animation background (portfolio required).
Proficiency in MotionBuilder (keyframe mocap).
Experience with game engines and animation systems.
Understanding of gameplay and technical constraints.

Why is this important
Because you will need to make artistic decisions that work within a proprietary engine.

Creative sense

Strong sense of rhythm and movement.
Ability to translate a creative intention into playable animation.
Mastery of readability and impact.
Ability to propose both visual AND mechanical solutions.

What will make you successful

You have a clear vision and know how to defend it.
You are demanding and inspiring.
You know how to make decisions.
You know how to listen.

And above all: you want to leave your mark on a project.

Your onboarding

From day one:
Immersion in the project vision
Meeting with leads and key teams
Access to existing documentation

Send us your portfolio.
Show us what makes you unique.


Additional Information :

Additional information:
Contract type: Permanent 
Location: Montpellier
Start date: You can join the team as soon as possible

As this role is central to creative decisions and daily interactions with the teams on-site presence is essential.

Recruitment process:

Our recruitment process

Application review: our team will carefully review your application.
Quick pre-screening (30 min max by phone): if your profile matches you will have an initial phone discussion to validate certain points.
Interview 1: Introduction (1h remote): a discussion with a member of the recruitment team to get to know you better and assess how your background matches our expectations.
Interview 2: Technical (1h remote): a discussion with two team members more technically oriented to dive into specifics and speak the same language.

 

Finally if the initial steps are successful we will invite you to our Studio.


The goal Immerse you in the studio atmosphere feel the mood meet the teams and most importantly get hands-on with the game and test it.

A technical test may be scheduled to better understand your way of working and your technical sensitivity.

Check out this guide to help you with your application and learn about our actions to encourage more diversity and inclusion.


Remote Work :

No


Employment Type :

Full-time

Beyond Good & Evil 2 is an action-adventure open world game set in a captivating space opera universe and the direct prequel to the 2003 cult classic. Based on a breakthrough technology driven by the proprietary Voyager engine Beyond Good & Evil 2 aims to offer a seamless experience of exploration a...
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About Company

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Opened in October 2011, Ubisoft Abu Dhabi is one of the first major video game studios based in the UAE capital and is focusing on developing and bringing to market successful mobile games for a worldwide audience. This position is based in the vibrant expat city of Abu Dhabi, the c ... View more

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