The Video Team is responsible for adaptive video playback and rendering screen recording camera capture live video video ads video transcoding and moderation. We develop on mobile desktops consoles web and our backend microservices platform. This is a hands-on role focused on Microsoft Windows with the opportunity to work across all the areas. This role is not a video codec research or implementation position; we only use industry-standard codecs.
You Will:
- Design develop optimize and debug video capture encoding playback and rendering focused on the Windows platform using APIs/SDKs such as Media Foundation DirectX DXVA and the manufacturer specific QSV NVENC AMF ones.
- Innovate architect and implement our vision for video in a 3D immersive environment.
- Have the opportunity to work across our platforms (desktop mobile and consoles).
- Have the opportunity to work on our backend microservices
- Collaborate with different teams all across Roblox to develop new uses of video.
- Be guided to create state of the art video tech for gaming industry
You Have:
- An experienced engineer with 5 years of designing developing and debugging complex C and performance oriented applications like game engines running on Windows.
- Experience with profiling using tools like Visual Studio WinDBG and performance recorder.
- Knowledgeable within the video domain. You know the high-level difference between AVC HEVC and AV1. You understand how video is compressed delivered and decoded. You dont have to look up the meaning of YUV or HLS. You love to pick up new technologies as the landscape evolves.
Required Experience:
Senior IC
The Video Team is responsible for adaptive video playback and rendering screen recording camera capture live video video ads video transcoding and moderation. We develop on mobile desktops consoles web and our backend microservices platform. This is a hands-on role focused on Microsoft Windows with ...
The Video Team is responsible for adaptive video playback and rendering screen recording camera capture live video video ads video transcoding and moderation. We develop on mobile desktops consoles web and our backend microservices platform. This is a hands-on role focused on Microsoft Windows with the opportunity to work across all the areas. This role is not a video codec research or implementation position; we only use industry-standard codecs.
You Will:
- Design develop optimize and debug video capture encoding playback and rendering focused on the Windows platform using APIs/SDKs such as Media Foundation DirectX DXVA and the manufacturer specific QSV NVENC AMF ones.
- Innovate architect and implement our vision for video in a 3D immersive environment.
- Have the opportunity to work across our platforms (desktop mobile and consoles).
- Have the opportunity to work on our backend microservices
- Collaborate with different teams all across Roblox to develop new uses of video.
- Be guided to create state of the art video tech for gaming industry
You Have:
- An experienced engineer with 5 years of designing developing and debugging complex C and performance oriented applications like game engines running on Windows.
- Experience with profiling using tools like Visual Studio WinDBG and performance recorder.
- Knowledgeable within the video domain. You know the high-level difference between AVC HEVC and AV1. You understand how video is compressed delivered and decoded. You dont have to look up the meaning of YUV or HLS. You love to pick up new technologies as the landscape evolves.
Required Experience:
Senior IC
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