n this role you will bring our props architecture and other assets to life by producing high-quality textures and materials playing a key part in crafting stunning immersive visuals. Working closely with our 3D model artists you will ensure each asset reaches its full visual potentialmaintaining consistency style and technical performance.
Responsibilities
- Create and integrate detailed high-quality textures and materials for realistic props environments weapons and other assets adhering to the artistic direction set by the Art Director/Lead Artist.
- Follow specific texture pipelines to produce all required game textures (normal maps specular diffuse etc.) including tiling textures and object-based textures while adapting to technical constraints.
- Collaborate with other teams (3D model Artist Technical Artists Lighting Artists etc.) to enhance the visual quality of assets.
- Apply expertise and sound judgment to optimize texture usage ensuring performance efficiency without compromising quality. Be proficient with texture tools and maintain/implement structured engine settings.
- Assist in developing and refining texture workflows and documentation to improve efficiency and scalability across projects
Qualifications :
- Proficiency in texture creation workflows using Substance Painter and Substance Designer.
- Strong understanding of UV layout material creation and texture to collaborate with Technical Artists to manage texture libraries optimize shaders and improve workflows.
- Experience in defining and establishing texture benchmarks and pipelines for different asset categories. Mastery of PBR workflows including high-poly sculpting low-poly UV unwrapping baking and texturing.
- Familiarity with essential software such as Photoshop 3ds Max Maya and ZBrush.
- Creative mindset with adaptability to various art styles.
- Strong artistic sensibility attention to detail and knowledge of composition value and color theory.
- Excellent communication and teamwork skills with the ability to collaborate closely with other departments.
Additional Information :
Ubisoft CSR commitment
Making a long-lasting positive impact for our players our teams our partners and our planet.
In Ubisoft we are working to enrich players lives through unique and memorable gaming experiences and by improving the positive impacts of our games. To get there we are creating a safer more inclusive work environment we are giving back to the communities where Ubisoft operates by working with local non-profit partners and by working to reduce the environmental impact of our business.
为我们的玩家团队合作伙伴以及地球持续带来积极影响
育碧致力于通过打造新颖深刻的游戏体验及扩大游戏的积极影响来丰富玩家的生活为了实现这一目标我们始终寻求为团队提供更加安全包容的工作环境我们通过与世界各地的非营利机构合作开展项目同时努力降低自身业务对环境的影响来回馈社区
To learn more about Ubisofts Environmental Commitment
了解更多有关育碧对环境的承诺
Play Green: Ubisofts Commitment to Global Carbon Neutrality
Update
Work :
No
Employment Type :
Full-time
n this role you will bring our props architecture and other assets to life by producing high-quality textures and materials playing a key part in crafting stunning immersive visuals. Working closely with our 3D model artists you will ensure each asset reaches its full visual potentialmaintaining con...
n this role you will bring our props architecture and other assets to life by producing high-quality textures and materials playing a key part in crafting stunning immersive visuals. Working closely with our 3D model artists you will ensure each asset reaches its full visual potentialmaintaining consistency style and technical performance.
Responsibilities
- Create and integrate detailed high-quality textures and materials for realistic props environments weapons and other assets adhering to the artistic direction set by the Art Director/Lead Artist.
- Follow specific texture pipelines to produce all required game textures (normal maps specular diffuse etc.) including tiling textures and object-based textures while adapting to technical constraints.
- Collaborate with other teams (3D model Artist Technical Artists Lighting Artists etc.) to enhance the visual quality of assets.
- Apply expertise and sound judgment to optimize texture usage ensuring performance efficiency without compromising quality. Be proficient with texture tools and maintain/implement structured engine settings.
- Assist in developing and refining texture workflows and documentation to improve efficiency and scalability across projects
Qualifications :
- Proficiency in texture creation workflows using Substance Painter and Substance Designer.
- Strong understanding of UV layout material creation and texture to collaborate with Technical Artists to manage texture libraries optimize shaders and improve workflows.
- Experience in defining and establishing texture benchmarks and pipelines for different asset categories. Mastery of PBR workflows including high-poly sculpting low-poly UV unwrapping baking and texturing.
- Familiarity with essential software such as Photoshop 3ds Max Maya and ZBrush.
- Creative mindset with adaptability to various art styles.
- Strong artistic sensibility attention to detail and knowledge of composition value and color theory.
- Excellent communication and teamwork skills with the ability to collaborate closely with other departments.
Additional Information :
Ubisoft CSR commitment
Making a long-lasting positive impact for our players our teams our partners and our planet.
In Ubisoft we are working to enrich players lives through unique and memorable gaming experiences and by improving the positive impacts of our games. To get there we are creating a safer more inclusive work environment we are giving back to the communities where Ubisoft operates by working with local non-profit partners and by working to reduce the environmental impact of our business.
为我们的玩家团队合作伙伴以及地球持续带来积极影响
育碧致力于通过打造新颖深刻的游戏体验及扩大游戏的积极影响来丰富玩家的生活为了实现这一目标我们始终寻求为团队提供更加安全包容的工作环境我们通过与世界各地的非营利机构合作开展项目同时努力降低自身业务对环境的影响来回馈社区
To learn more about Ubisofts Environmental Commitment
了解更多有关育碧对环境的承诺
Play Green: Ubisofts Commitment to Global Carbon Neutrality
Update
Work :
No
Employment Type :
Full-time
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