With multiple awards to our name Larian Studios has proven that were dedicated to delivering high-quality role-playing games As we move on to new projects the studio that brought you Baldurs Gate 3 & Divinity: Original Sin 2 is looking for a Senior UI/UX Tools Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
- Own the design implementation and maintenance of UI/UX standards patterns and style guidelines across all internal tools.
- Own the long-term UI/UX vision while delivering iterative improvements aligned with production schedules.
- Architect and develop core C#/WPF frameworks controls and reusable components to ensure consistency and efficiency across the toolset.
- Collaborate closely with designers feature teams and technical leadership to align tool workflows with user needs and production goals.
- Evaluate refactor and modernize existing tools to improve usability and performance without disrupting ongoing development.
- Provide technical mentorship for engineers contributing to UI-related features ensuring adherence to established guidelines and best practices.
Requirements
- Extensive experience in C# with deep knowledge of application architecture.
- Proven expertise building complex desktop applications using WPF including XAML proficiency custom controls data binding MVVM and styling/theming.
- Ability to mentor engineers on UI architecture and best practices; comfortable driving technical standards for layout styling and component reuse.
- Strong communication skills for articulating design rationale.
- Competence with performance profiling memory analysis and rendering optimization inside WPF applications.
- Experience defining documenting and enforcing UI/UX standards across a multi-tool ecosystem.
- Ability to design consistent interaction patterns visual language layout systems and accessibility principles for technical tools.
- Experience collaborating with designers technical leads and feature teams to maintain cohesive UX across a large codebase.
- Familiarity with game engine pipelines content-creation workflows and toolchain constraints (asset editors scene tools debugging utilities etc.)
- This is a full-time on-site role requiring your presence in the office to support collaboration and creativity.
Nice to have
- Experience integrating tools with backend services asset pipelines or distributed systems.
- Prior work with automated UI testing or telemetry systems for monitoring tool usage patterns.
What we offer
- An international team of over 500 employees spread across 7 studios around the world each of which have their own unique qualities and maintain a small-studio feel
- An open collaborative environment where ideas are welcome and encouraged
- A managerial team consisting of highly experienced game developers at the top of their fields
- Sharing hobbies and passions with like-minded colleagues
- Inclusive environment with many activities organized by the studios or the employees
- Commitment to making the best game possible for the fans including listening to community feedback
Required Experience:
Senior IC
With multiple awards to our name Larian Studios has proven that were dedicated to delivering high-quality role-playing games As we move on to new projects the studio that brought you Baldurs Gate 3 & Divinity: Original Sin 2 is looking for a Senior UI/UX Tools Programmer to join the team and help us...
With multiple awards to our name Larian Studios has proven that were dedicated to delivering high-quality role-playing games As we move on to new projects the studio that brought you Baldurs Gate 3 & Divinity: Original Sin 2 is looking for a Senior UI/UX Tools Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
- Own the design implementation and maintenance of UI/UX standards patterns and style guidelines across all internal tools.
- Own the long-term UI/UX vision while delivering iterative improvements aligned with production schedules.
- Architect and develop core C#/WPF frameworks controls and reusable components to ensure consistency and efficiency across the toolset.
- Collaborate closely with designers feature teams and technical leadership to align tool workflows with user needs and production goals.
- Evaluate refactor and modernize existing tools to improve usability and performance without disrupting ongoing development.
- Provide technical mentorship for engineers contributing to UI-related features ensuring adherence to established guidelines and best practices.
Requirements
- Extensive experience in C# with deep knowledge of application architecture.
- Proven expertise building complex desktop applications using WPF including XAML proficiency custom controls data binding MVVM and styling/theming.
- Ability to mentor engineers on UI architecture and best practices; comfortable driving technical standards for layout styling and component reuse.
- Strong communication skills for articulating design rationale.
- Competence with performance profiling memory analysis and rendering optimization inside WPF applications.
- Experience defining documenting and enforcing UI/UX standards across a multi-tool ecosystem.
- Ability to design consistent interaction patterns visual language layout systems and accessibility principles for technical tools.
- Experience collaborating with designers technical leads and feature teams to maintain cohesive UX across a large codebase.
- Familiarity with game engine pipelines content-creation workflows and toolchain constraints (asset editors scene tools debugging utilities etc.)
- This is a full-time on-site role requiring your presence in the office to support collaboration and creativity.
Nice to have
- Experience integrating tools with backend services asset pipelines or distributed systems.
- Prior work with automated UI testing or telemetry systems for monitoring tool usage patterns.
What we offer
- An international team of over 500 employees spread across 7 studios around the world each of which have their own unique qualities and maintain a small-studio feel
- An open collaborative environment where ideas are welcome and encouraged
- A managerial team consisting of highly experienced game developers at the top of their fields
- Sharing hobbies and passions with like-minded colleagues
- Inclusive environment with many activities organized by the studios or the employees
- Commitment to making the best game possible for the fans including listening to community feedback
Required Experience:
Senior IC
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