Texture Artist [6 month-contract]

Jobs For Humanity

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profile Job Location:

Toronto - Canada

profile Monthly Salary: Not Disclosed
Posted on: 9 hours ago
Vacancies: 1 Vacancy

Job Summary

As a Texture Artist at Ubisoft Toronto you will bring environments and game elements to life by creating and applying both tileable and unique textures that align with the projects artistic vision. Youll work closely with artists from different disciplines to ensure textures meet the highest quality standards and perform efficiently in-game.  

What youll do  

  • Apply the projects artistic direction when creating textures for environments and objects  
  • Collaborate with 3D modellers to understand shapes materials and visual context  
  • Produce textures such as normal maps roughness maps and albedo maps within a Physically Based Rendering (PBR) pipeline  
  • Optimize the quantity and reuse of textures to balance quality and performance  
  • Generate accurate object mapping for assigned assets  
  • Partner with lighting artists to adapt textures to different visual and technical needs  
  • Check texture quality in the game engine and make improvements where needed  
  • Identify and correct texture-related issues to eliminate visual anomalies  
  • Contribute to ongoing pipeline improvements and best practices

Qualifications :

What you bring to the team  

  • Strong team collaboration skills with openness to feedback  
  • Keen observation skills and attention to visual details  
  • Adaptability to changing priorities and creative direction  
  • Ability to work under production deadlines while maintaining quality  
  • Creativity and resourcefulness for visual and technical problem-solving  
  • Proficiency with Substance Painter and Substance Designer in a professional context  
  • Working knowledge of tools such as ZBrush Adobe Photoshop 3ds Max Maya Blender and Marmoset Toolbag

What to send our way  

  • Your CV highlighting relevant skills and experiences  
  • Portfolio showcasing your texture work including in-game examples or renders

Additional Information :

Jobs for Humanity is collaborating with Ubisoft to build an inclusive and just employment ecosystem. We support individuals coming from all walks of life.

Company Name: Ubisoft

About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences from Assassins Creed Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If youre passionate about innovation and pushing entertainment boundaries join our journey and help create the unknown!
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities while giving you the opportunity to maintain your work-life balance. Note that some roles are fully office-based and are not eligible for hybrid work.


Remote Work :

No


Employment Type :

Full-time

As a Texture Artist at Ubisoft Toronto you will bring environments and game elements to life by creating and applying both tileable and unique textures that align with the projects artistic vision. Youll work closely with artists from different disciplines to ensure textures meet the highest quality...
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Key Skills

  • 3ds Max
  • Computer Graphics
  • Perforce
  • Zbrush
  • Unreal Engine
  • Maya
  • Painting
  • Teaching
  • Adobe Photoshop
  • Digital Art
  • Music Therapy
  • Unity

About Company

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Jobs for Humanity paves the way to a fairer future for all by connecting historically underrepresented talent to welcoming employers. Through the combination of cutting-edge recruiting technology and expert D&I consultation, Jobs for Humanity makes inclusive hiring seamless, scalable, ... View more

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