Please note this is a speculative role. If we move to hire the position will be hybrid and require days in our London studio as well as travel to film studios in North West London. We also cannot provide VISAs or relocation for this position as it will be a contract role.
Framestores Preproduction Services division enables filmmakers and showrunners to make early-stage creative decisions that can then guide their entire production. We have over a hundred creatives technologists and producers working across concept art previsualisation virtual production in-camera VFX techvis and postvis.
Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future we set out every day to reframe the possible.
The Role
Framestore is looking for a Realtime Artist to join our growing Real-Time team. Youll collaborate with supervisors visualisation and VFX artists to create beautiful optimised realtime content for feature film and episodic projects.
This role is ideal for someone with a strong artistic eye and solid technical knowledge who enjoys solving creative challenges in Unreal Engine and pushing the boundaries of real-time production.
What youll be doing
Youll work at the intersection of art and technology helping bring environments characters and effects to life in Unreal Engine. Youll collaborate with artists across departments to develop assets lighting and visual effects that meet the high standards of Framestores film and episodic work.
Key responsibilities include:
Creating optimised assets shaders lighting and particle effects in Unreal Engine
Collaborating with environment and character artists on asset build and look development
Building high-quality real-time environments for film TV and virtual production
Adapting and optimising assets from art departments and VFX teams for in-engine use
Applying strong lighting techniques and guiding others on lighting best practices
Creation of blueprints and editor tools to help automate tasks and speed up workflows
Optimising content for performance and sharing modelling and texturing best practices
What were looking for
Proven experience working with Unreal Engine (Blueprints Sequencer Editor lighting)
Strong 3D art skills with a deep understanding of real-time workflows
Proficiency in modelling texturing shading lighting rigging and particle effects
Experience with PBR workflows and shader creation within Unreal Engine
Comfortable creating blueprints and editor tools to help automate tasks level design optimisation etc
Knowledge of Maya
Knowledge of PCG and/or Houdini for procedural workflows
Confidence with Photoshop ZBrush/Mudbox and Substance Painter
Experience across a full digital art pipeline from modelling to level art and rendering
Clear communication skills and a collaborative solution-focused mindset
Hands-on experience with lookdev lighting and rendering in real-time environments
A passion for innovation and helping shape the future of real-time filmmaking
Accessibility Statement
Our London studio is fully accessible with step-free entry accessible toilets on all floors and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.
Application Process
To apply please complete the application form by following the link above or email your resume and portfolio to with the subject line: Realtime Artist - London
We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process please let us knowwe are happy to accommodate your needs.
Thank you for your application! We will be in touch with you as soon as we can.
Framestore is an Academy Award winning visual effects house that combines talent and technology to reframe the possible in advertising, film, episodic and immersive experiences.