The Opportunity
Versatile. Curious. Ready to solve whatever the game needs next.
Ironbelly Studios has contributed to over 300 projectsfrom Batman to PUBG to indie titles. Our team includes BAFTA and Emmy Award-winning developers whove worked on Halo Call of Duty Star Wars and Bioshock. Now were building a competitive extraction shooter in UE5 that combines hardcore FPS gameplay with player-owned economies.
We need an engineer whos comfortable jumping between systemsnot an expert in everything but someone who can ramp quickly solve problems across domains and know when to go deep versus when to unblock and move on.
What Youll Do
The Generalist Reality:
You wont own every system. Youll be the engineer who can unstick any system. On any given week you might:
- Debug a replication issue causing desyncs in multiplayer
- Optimize a gameplay system thats spiking frame times
- Integrate middleware the audio team needs connected
- Extend an editor tool to unblock content creators
- Investigate a platform-specific crash on console builds
Your value is versatility: the ability to read unfamiliar code ask the right questions and ship solutions without needing to become the domain expert first.
Over time: Youll naturally develop deeper expertise in 1-2 areas based on project needs and your interests. We support that growth.
As a Generalist youll be empowered to jump into a wide variety of challenges and own critical systems:
- System Ownership: Design develop and maintain systems across multiple game disciplines including Gameplay Rendering Audio and UI.
- Performance & Optimization: Identify bottlenecks and perform low-level optimization of performance and memory usage across PC and Console platforms.
- Integration & Tools: Integrate third-party middleware and build essential tools/editor extensions to empower our content creators and streamline workflows.
- Pipeline & CI/CD: Maintain and evolve our build automation and deployment pipelines.
- Architecture: Contribute to technical design architecture decisions and participate in comprehensive code reviews.
- Collaborate: Partner closely with designers artists and other engineers to solve complex interdisciplinary technical problems.
What You Bring
Required:
- 5 years developing with Unreal Engine (UE4/UE5)
- Solid C fundamentals and comfort navigating large codebases (including UE source)
- Experience across at least 3 of these areas: gameplay UI multiplayer/networking tools performance optimization platform integration
- Shipped at least 1 commercial game in an engineering role
- Strong debugging instinctsyou enjoy hunting down problems in unfamiliar systems
- Comfort with ambiguity; you dont need a spec to start investigating
Strong Plus:
- Multiplayer game development experience (replication netcode)
- Console platform experience (PS5 Xbox)
- Prior work on competitive or shooter titles
- Experience with build systems or CI/CD pipelines
Why Ironbelly Studios
The Team: Work alongside developers whove worked on Call of Duty Halo Bioshock PUBG and Batman. Our Montreal studio brings experience across the full spectrum of game development.
The Role: True generalist worknot own six specialist domains simultaneously but be the versatile problem-solver who keeps the whole project moving.
Location
Hybrid role based in Montreal Quebec. Remote candidates across North America considered for exceptional fits.
The OpportunityVersatile. Curious. Ready to solve whatever the game needs next.Ironbelly Studios has contributed to over 300 projectsfrom Batman to PUBG to indie titles. Our team includes BAFTA and Emmy Award-winning developers whove worked on Halo Call of Duty Star Wars and Bioshock. Now were buil...
The Opportunity
Versatile. Curious. Ready to solve whatever the game needs next.
Ironbelly Studios has contributed to over 300 projectsfrom Batman to PUBG to indie titles. Our team includes BAFTA and Emmy Award-winning developers whove worked on Halo Call of Duty Star Wars and Bioshock. Now were building a competitive extraction shooter in UE5 that combines hardcore FPS gameplay with player-owned economies.
We need an engineer whos comfortable jumping between systemsnot an expert in everything but someone who can ramp quickly solve problems across domains and know when to go deep versus when to unblock and move on.
What Youll Do
The Generalist Reality:
You wont own every system. Youll be the engineer who can unstick any system. On any given week you might:
- Debug a replication issue causing desyncs in multiplayer
- Optimize a gameplay system thats spiking frame times
- Integrate middleware the audio team needs connected
- Extend an editor tool to unblock content creators
- Investigate a platform-specific crash on console builds
Your value is versatility: the ability to read unfamiliar code ask the right questions and ship solutions without needing to become the domain expert first.
Over time: Youll naturally develop deeper expertise in 1-2 areas based on project needs and your interests. We support that growth.
As a Generalist youll be empowered to jump into a wide variety of challenges and own critical systems:
- System Ownership: Design develop and maintain systems across multiple game disciplines including Gameplay Rendering Audio and UI.
- Performance & Optimization: Identify bottlenecks and perform low-level optimization of performance and memory usage across PC and Console platforms.
- Integration & Tools: Integrate third-party middleware and build essential tools/editor extensions to empower our content creators and streamline workflows.
- Pipeline & CI/CD: Maintain and evolve our build automation and deployment pipelines.
- Architecture: Contribute to technical design architecture decisions and participate in comprehensive code reviews.
- Collaborate: Partner closely with designers artists and other engineers to solve complex interdisciplinary technical problems.
What You Bring
Required:
- 5 years developing with Unreal Engine (UE4/UE5)
- Solid C fundamentals and comfort navigating large codebases (including UE source)
- Experience across at least 3 of these areas: gameplay UI multiplayer/networking tools performance optimization platform integration
- Shipped at least 1 commercial game in an engineering role
- Strong debugging instinctsyou enjoy hunting down problems in unfamiliar systems
- Comfort with ambiguity; you dont need a spec to start investigating
Strong Plus:
- Multiplayer game development experience (replication netcode)
- Console platform experience (PS5 Xbox)
- Prior work on competitive or shooter titles
- Experience with build systems or CI/CD pipelines
Why Ironbelly Studios
The Team: Work alongside developers whove worked on Call of Duty Halo Bioshock PUBG and Batman. Our Montreal studio brings experience across the full spectrum of game development.
The Role: True generalist worknot own six specialist domains simultaneously but be the versatile problem-solver who keeps the whole project moving.
Location
Hybrid role based in Montreal Quebec. Remote candidates across North America considered for exceptional fits.
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