Lead Technical Artist Tools and Pipeline

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profile Job Location:

Brno - Czech Republic

profile Monthly Salary: Not Disclosed
Posted on: 14 hours ago
Vacancies: 1 Vacancy

Job Summary

Job Title

Lead Technical Artist (Pipeline/Tools)

Department

Art

Location(s)

Brighton / Brno

Reports To

Technical Art Director

Job Type

Permanent





Who We Are

Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK) Brno and Prague (CZ) we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry on creatively challenging and exciting projects in a diverse and welcoming environment.

Job Summary

We are seeking a highly skilled Lead Technical Artist to lead the design and development of scalable content pipelines and production tools for our this role you will define workflows create tools to streamline production and act as the bridge between artists engineers and design teams.

Your leadership will ensure that art teams can produce high-quality performant assets efficiently while maintaining flexibility for rapid iteration. Youll guide a team of technical artists support cross-discipline collaboration and set the standards for how content is created managed and deployed across multiple projects.

In addition to leading internal team members you will also oversee and collaborate with external co-development partners ensuring their work aligns with our creative vision technical standards and production goals.

Please note we do require someone to be onsite at one of our Studios at least 3 days a week.

Duties and Responsibilities

  • Architect and maintain scalable pipelines for all content disciplines including environments characters animation vehicles materials VFX and cinematics.
  • Design and implement custom tools scripts and workflows to increase efficiency reduce errors and standardize asset integration.
  • Partner with engineering to extend UE5s editor functionality and improve asset processing.
  • Work with content creators to ensure pipelines are user-friendly scalable and optimized for production needs.
  • Establish best practices for asset versioning content validation and automated build processes.
  • Lead mentor and inspire your team setting quality and productivity benchmarks. Conduct regular reviews provide feedback and support professional growth within the team.
  • Coordinate with production to manage priorities schedules and resourcing for development.
  • Collaborate & support outsourcing partners by defining pipeline requirements and ensuring seamless integration of external content.



Essential Skills Attributes and Experience

  • Extensive experience in the games industry with at least 2 shipped AAA titles.
  • Proven track record as a Senior or Lead Technical Artist with pipeline and tools focus.
  • Expert knowledge of Unreal Engine 5s editor content pipeline Blueprints and asset workflows.
  • Proficiency in scripting/programming languages (Python C C# or similar) with a focus on framework design & implementation.
  • Strong understanding of version control (Perforce) and build/automation systems (Jenkins Unreal Build Tools CI/CD pipelines).
  • Excellent problem-solving communication and leadership skills



Highly Desirable

  • Experience with automated content validation and performance profiling tools.
  • Familiarity with large-scale open-world production pipelines in UE5 (World Partition data layers HLODs).
  • Experience integrating procedural workflows (Houdini Substance Designer) into pipelines.
  • Knowledge of shader/material pipeline integration and optimization.
  • Background in outsourcing/vendor management and pipeline support across distributed teams.

Hangar 13 prides itself on the diversity of its team members partners and communities. For this reason we remain committed to providing equal employment opportunity in all aspects of the employment relationship from recruitment and hiring through compensation benefits discipline and termination.

As an equal opportunity employer we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process to perform their essential job functions and to receive other benefits and privileges of employment. Please contact us if you need to request reasonable accommodation.

SECURITY NOTICE - We have recently been made aware of increasing occurrences of bad actors posing as company HR personnel to gain information from potential candidates in the form of job interviews and offers. These scams can be quite sophisticated and appear legitimate.

Please know that Hangar 13 and 2K never use instant messaging apps to contact prospective employees or to conduct interviews.

If you believe you have been a victim of such a scam you may fill out a complaint form at and detailing as much as possible. We are taking these matters very seriously and apologize for any inconvenience.

#LI-Hybrid

##LI-MW1



Job TitleLead Technical Artist (Pipeline/Tools)DepartmentArtLocation(s)Brighton / BrnoReports ToTechnical Art DirectorJob TypePermanentWho We AreHangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK)...
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Key Skills

  • 3ds Max
  • Computer Graphics
  • Perforce
  • Zbrush
  • Unreal Engine
  • Maya
  • Painting
  • Teaching
  • Adobe Photoshop
  • Digital Art
  • Music Therapy
  • Unity

About Company

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2K publishes titles in today's most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment.

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