GGMLs Metal Ecosystem team is looking for graphics software engineers to join us working together with the worlds leading high end game and game engine developers. We represent the technical voice of the game developer ecosystem back into Apple and help provide input to the direction of future Apple products. We work hands on with game makers and 3rd party game engine developers. We work together with the GGML team and game developers to identify key features and optimizations. We help developers discover whats possible. Are you ready to join us as we engineer the future of gaming on Metal You will partner with external game and game engine developers to analyze their workloads and identify performance improvements feature suggestions memory usage API usage and mentorship with clear agreed upon goals on how to improve the player experience. Collaborate in person or virtually with engineers in real time using Apples developer tools and deep knowledge of our architecture along with the developers knowledge of their application. Improve the developer and user experience through engineering engagements on all Apple products with a GPU from iPhone to Mac. Define your goals and timeline to align with the external developers and work together to deliver. Act as the de facto specialist in Metal to the developer including but not limited to providing informative workshops direct contributions to source code insight into actionable improvements and workflows. Regularly collaborate with internal teams outside of GGML to highlight opportunities with developers and drive improvements to the platform.
Fluent in C/C with strong OS fundamentals
Solid understanding of CPU and GPU architectures
Experience with games graphics machine-learning programming
Experience with at least one low-level graphics or compute API (Metal/DirectX12/Vulkan/CUDA)
Deep knowledge of modern computer graphics techniques including ray tracing
Experience with multi-platform game and engine development (supporting UI/AI/physics/animation/audio/inputs)
Experience optimizing performance on CPU and GPU architectures
Experience with Metal API and Metal developer tools
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