As a 3D Modeler you will work closely with leads and senior artists to produce optimized visually appealing models that meet the artistic vision and technical requirements of the project. This role is ideal for a detail-oriented artist who is eager to grow learn new workflows and contribute to a variety of asset types from characters and props to environments.
Requirements
JOB QUALIFICATIONS:
- 1 3 years of experience in 3D modeling (freelance or studio production work).
- Degree or diploma in 3D Art Game Design Animation or a related field (or equivalent portfolio-based experience).
- Proficient in 3D software - Maya or Blender
- Basic to intermediate experience with ZBrush Substance Painter and Photoshop.
- Solid understanding of modeling principles: topology UV unwrapping scale and proportions.
- Familiarity with real-time engines such as Unreal Engine or Unity is a plus.
- Ability to accept feedback follow direction and contribute in a collaborative environment.
- Strong attention to detail time management skills and a growth-oriented mindset.
- A portfolio demonstrating a range of 3D models (realistic stylized or hybrid) is highly preferred.
JOB QUALIFICATIONS: 1 3 years of experience in 3D modeling (freelance, or studio production work). Degree or diploma in 3D Art, Game Design, Animation, or a related field (or equivalent portfolio-based experience). Proficient in 3D software - Maya or Blender Basic to intermediate experience with ZBrush, Substance Painter, and Photoshop. Solid understanding of modeling principles: topology, UV unwrapping, scale, and proportions. Familiarity with real-time engines such as Unreal Engine or Unity is a plus. Ability to accept feedback, follow direction, and contribute in a collaborative environment. Strong attention to detail, time management skills, and a growth-oriented mindset. A portfolio demonstrating a range of 3D models (realistic, stylized, or hybrid) is highly preferred.
Education
1 3 years of experience in 3D modeling (freelance, or studio production work). Degree or diploma in 3D Art, Game Design, Animation, or a related field (or equivalent portfolio-based experience). Proficient in 3D software - Maya or Blender Basic to intermediate experience with ZBrush, Substance Painter, and Photoshop.