Location : Montreal Canada
Type : Full-time
We is looking for a Senior Producer with the leadership presence organizational strength and creative energy to help guide our team through the next stage of development. This isnt just a producer roleits a springboard to Executive Producer-level ownership for someone ready to grow into a bigger seat.
Were a small scrappy team building a first-person extraction shooter in Unreal Engine 5 designed to reward tactical creativity risk-taking and high-stakes decision-making. The experience is fast player-driven and shaped by user-generated content. Were aiming for premium quality with independent agility and we need a production leader who can match that ambition.
What Youll Do
- Own production for a major area of the game collaborating daily with art design engineering and leadership to turn vision into executable plans.
- Create and manage development schedules that are clear realistic and aligned with team bandwidth and company goals.
- Keep the team focused and moving forwardtracking progress solving problems and adjusting to change without slowing momentum.
- Use lightweight intentional process (yes including Jira) to reduce friction not create it.
- Help shape a culture of trust accountability and creativitybalancing structure with space for iteration and innovation.
- Champion tools and workflows that increase speed and effectiveness especially in ways that reflect the evolving landscape of modern development
You Have...
- 6 years of experience as a Producer in games with at least 2 years at a Senior level.
- Shipped or worked extensively on a multiplayer action or live service gameideally in Unreal.
- A strong energetic leadership style that inspires confidence and earns buy-in.
- The ability to rally a team and get the best from them even under pressure.
- A sharp sense of what matters vs. whats noise and how to keep the focus on player impact.
- A builders mindsetopen to new workflows and emerging tech that improve output without disrupting creativity.
- Excellent communication skills and a knack for building bridges between disciplines.
Bonus Points For...
- Experience with FPS or extraction-based gameplay.
- A background in startup environments or lean development teams.
- Familiarity with user-generated content or systems-driven design.
- Passion for shaping team culture and mentoring junior producers.
Why Ironbelly
Were not just building a gamewere building a platform for creativity community and competition. This is a visually striking high-stakes shooter that empowers players to take risks make bold moves and create their own content. At our core were a group of experienced developers who believe in working smart supporting each other and keeping the fire lit. If that sounds like you lets talk.