drjobs Realtime Environment Artist

Realtime Environment Artist

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1 Vacancy
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Job Location drjobs

London - UK

Monthly Salary drjobs

Not Disclosed

drjobs

Salary Not Disclosed

Vacancy

1 Vacancy

Job Description

Job description

Framestores Preproduction Services division enables filmmakers and showrunners to make early-stage creative decisions that can then guide their entire production. We have over a hundred creatives technologists and producers working across concept art previsualisation virtual production in-camera VFX techvis and postvis.

Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future we set out every day to reframe the possible.

The Role

Realtime Environment Artists within our pre-production department blend artistic vision with technical expertise collaborating closely with developers visualisation artists and VFX teams to build high-quality performant real-time environments for feature films and episodic productions.

As a Realtime Environment Artist youll work with Visualization and VFX Supervisors to create stunning and efficient real-time environments in Unreal Engine. Your focus will be on level art set dressing texturing and optimisation ensuring assets meet both aesthetic and technical requirements. Youll collaborate with Asset Builders to integrate Characters and Props seamlessly into the environment contributing to the overall look and feel while adhering to best practices in environment construction and performance.

Youll be involved in optimising environment workflows and ensuring the best possible visual fidelity and real-time performance in Unreal Engine. This office-based role may require travel to studios and potentially international locations. This is a 6-month Fixed Term Contract position with the possibility of extension. Please note that we are unable to support international relocation or VISA applications for this role at this time.

What youll do:

  • Create high-quality 3D assets built in Unreal Engine and in external DCCs like Maya or Houdini modelling high poly hard surface and organic forms as well as creating textures and shaders

  • Working with Lookdev assets in Unreal Engine - youll create photoreal assets optimised for VP workflows and VR - focusing on PBR workflows realistic lighting and performance optimisation

  • Create high-quality photoreal environments with bespoke kits and marketplace content for Level design

  • Create high-quality light rigs for realistic and cinematic content

  • Collaborate with the Virtual Production team to benchmark optimise and enhance performance in Unreal scenes and profile hardware (GPU CPU Network)

  • Create and maintain clear and comprehensive documentation of workflows processes and tools

Job requirements

  • Demonstrable technical knowledge and strong creative and artistic skills

  • Hands-on experience with look development lighting and rendering

  • Complete understanding of Unreal Engine

  • Strong communication and organisational skills

  • Ability to work in a fast-paced deadline-driven environment

  • Positive attitude towards learning and collaboration

Accessibility Statement

Our London studio is fully accessible with step-free entry accessible toilets on all floors and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.

Application Process

To apply please complete the application form by following the link above or email your resume and portfolio to with the subject line: Realtime Environment Artist - London

We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process please let us knowwe are happy to accommodate your needs.

Employment Type

Contract

About Company

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