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Job Summary: The Technical Artist serves as a translator between art and engineering working closely with the game studio artists and engineers to ensure that the player-facing vision for the game is achieved. Other duties include managing and improving the content creation pipeline coaching game artists on asset implementation and staying current on game industry tools and processes.
Responsibilities:
Implement art assets in Unity (Particle effects Shader effects Animations)
Integrating art into unity and connecting with gameplay code.
Identify and solve technical issues related to the art pipeline.
Provide artists with technical feedback to ensure the creation of optimized assets.
Document and evangelize best practices.
Suggest (or create) tools and scripts to optimize Unity workflow.
Maintain the game stability by optimizing the memory and performance.
Education:
Bachelors degree in computer science Art Related Field or Equivalent Experience.
Required Experience:
2 to 6 years game development studio experience.
Working knowledge of 2D and 3D graphics (After Effects and 3DsMax or equivalent).
Working knowledge of Unity Unreal or equivalent game engine.
Familiar with versioning software i.e. Perforce (Preferred) CVS Alien Brain or similar.
Knowledge of creating animations.
Familiar with particle systems (Unity or equivalent).
Exposure to scripting languages such as C# JS MEL or Python.
Exposure to unity shaders and procedural art
Performance and memory profiling and optimization skills
Qualifications:
Excellent organizational skills.
Excellent written and verbal communication skills.
Experience working under tight deadlines.
Self-motivated and able to work on multiple projects with minimal direction.
Experience playing video games slot games.
Qualifications
Full-Time