As a Technical Director you will have a deep involvement in designing and developing innovative tools to overcome specific challenges related to the departments developments for our next animated feature film. This effort seeks to implement solutions that offtheshelf software would not provide while maximizing productivity and meeting the high quality standard set by the company. The scope of the developments may be from a simple python script to a larger development involving complex algorithms.
Responsibilities
TDs are embedded within the productions to closely collaborate and support the artists and production management.
Reports to the Production Technology Supervisor on the status of technical development projects tool performance production operations and support statuses.
Develop and maintain the required tools following the requirements supplied by the production departments and following the Production Engineering Team guides.
Partner with Artists and other Engineers to iterate debug document and refine tools and processes for feature film production.
Acts as the rst line of support to solve daytoday problems artists may encounter.
Work on shortterm needs originated by shot challenges.
Requirements
Undergraduate degree in Computer Science Computer Graphics or comparable discipline and/or technical and creative knowledge gained through equivalent experience
Expert in Python.
Experience programming with one or more of the following software: Maya Houdini Nuke and Mari.
Experience with Post and Preproduction workflows
Experience with Nonlinear editing suites: e.g. Avid Media Composer Premiere Resolve
Familiar with common media encodings and transcoding software: e.g. ffmpeg
Experience in Linux Mac and Windows operating systems.
Experience working with a source version control system (git).
Experience in animation productions.
Good understanding of production pipelines.
Experience with agile development and scrum methodology.
User interaction design with a working knowledge of standard UI toolkits (PySide2).
3 years of experience preferred
Bonus Skills
Experience in computer animation visual effects or the game industry
Experience supporting animation preproduction departments such as Story Editorial and Previz
Experience with pipeline and plugin development in third party DCC tools
Experience with software development languages such as Java Javascript C
Experience with other toolkits and systems such as Qt Docker Git AWS
Experience with OSX Windows and Linux operating systems
The salary range for this position in Los Angeles is $118000 $150000. The salary offered may vary based on the candidates location qualifications experience and relevant expertise among other factors. The range indicated is for base salary only and does not reflect the total compensation package including bonus benefits etc.
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