drjobs Game Designer, Systems

Game Designer, Systems

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Job Location drjobs

Vancouver - Canada

Monthly Salary drjobs

$ 90000 - 105000

Vacancy

1 Vacancy

Job Description

Duration: FullTime

Location: Remote; must be able to work in Canada

A Hinterland experience is one that marries strong systemsdriven gameplay with playerauthored narrative wrapped in a thoughtful world and populated by compelling characters with strong narratives of their own.

We are looking for an experienced systems designer to join the BLACKFROST team developing the Unreal Engine 5powered sequel to the benchmark Survival game THE LONG DARK. The focus of this project is to create a strongly dynamic gameplay sandbox that encourages exploration and problemsolving within a heavy framework of openworld survival gameplay with a focus on creating compelling game systems for both solo and coop play.

The project is in the prelaunch stage working towards Early Access and you will join a multidisciplinary team working under the direct leadership of the studio Creative Director. Your direct manager will be the Design Director.

The gameplay approach is iterative based on evolving the successful formula from THE LONG DARK while also innovating in key new areas that will help establish the gameplay foundation for 10 years of ongoing development. We are looking for a system designer who thrives within a clear exploratory framework while working towards shared goals and a highlevel vision articulated by the director. You will be handson inengine implementing systems in collaboration with a multidisciplinary gameplay team comprised of programmers artists animators UI/UX designers and more. It is likely that you will own multiple game systems and become the design team point of contact for these systems.

An example of gameplay systems you might work in include: skills and progression wildlife AI resource distribution and balancing inventory and gear items 3Cs (Camera Controls Character) firstperson interactions and a host of other survival systems you would be familiar with from playing THE LONG DARK or other survival games.

The ideal candidate has a wealth of experience designing gameplay systems for survival sandbox immersive sim openworld or roleplaying games with a particular expertise around building heavily systemsfocused mechanics in sandbox contexts. We are particularly interested in candidates who have worked on ongoing Early Access and open development projects but an understanding of how to achieve quality and a proven ability to innovate are more important than the scope of projects you have been involved with. Obviously experience in the Survival genre would be a significant advantage.

We are open to designers from either tripleA or more indie studio contexts but tend to favour the autonomy and scrappiness that comes from the more autonomousminded and generalist designers who succeed in the independent space. That said we are looking for personal and professional qualities that transcend specific work contexts or project scales. We care more about what you can do than about where you have worked before.

Your ability to think deeply and broadly be handson inengine while respecting team workflows ask good questions within a dynamic information environment commit to your work and contribute both autonomously and collaboratively work to a specific direction and take feedback well and a dedication to constant communication and iteration are all critical for this role.

Your Impact Will Be:

  • You will work within a crossdisciplinary gameplay team to help originate and prove systems in support of the project mandate. You will own the design and implementation of multiple systems including tuning and bug fixing. Over the lifetime of the project you will help ensure the team and project find success through the implementation of highly dynamic game systems. Your systems will make players happy and keep them engaged for years on end.

What Youll Be Responsible For:

  • Commitment to a remotefirst work environment with an emphasis on working within a highautonomy highaccountability framework. You must be dedicated to nurturing excellent communication and collaboration with your teammates using tools like Basecamp GoogleDocs and Zoom.
  • Collaborating with the Design Director to design implement and test novel gameplay systems in service to the intended player experience.
  • Work under the direct guidance of the Design Director who will supervise and support your daily work.
  • Translate the game direction into tangible systems which can be documented tested evaluated tuned and refined.
  • Documenting a wide range of game systems in sufficient detail to support crossdisciplinary collaboration and maintaining this documentation over the lifetime of the project.
  • Provided deep analysis around game systems taking a researchorientated approach to systems design.
  • Collaborating with team members across all disciplines to ensure the systems successfully answer the Creative Directors intentions for gameplay and charts a clear path for further development.
  • Engaging in thoughtful dialogue with team members to ensure a strongly collaborative respectful development mindset and process.
  • Proactively seeking feedback from the Design Director being responsive to queries and generally being an active participant in the development process without going dark.

Your Skills and Qualifications Should Include:

  • Several years of gameplay system design experience in highquality openworld games.
  • Great communication skills. You must be able to write and speak very well as communication is at the heart of collaboration.
  • Great written documentation skills. You must be organized and diligent about keeping your documentation up to date.
  • You must be comfortable with written communication and not rely solely on realtime chat or video calls as the team is spread across multiple time zones so asynchronous collaboration is critical to our success.
  • Proven experience with prototyping new gameplay systems.
  • Proven ability to work within the Unreal Engine in collaboration with other disciplines to test and execute compelling game systems.
  • Extensive experience collaborating with programmers animators and artists.
  • Experience with handson scripting and tuning. This is not a paper designer role. All Hinterland designers are expected to put their hands on the game and contribute with implementation tuning and bug fixing.
  • Wide expertise with the full gamut of gameplay systems design and deep expertise in one or more of the following: 3Cs AI progression levels encounters gear skills UI etc.
  • Analysis skills. You must be able to parse incoming playtest and analytics data and make wise and informed decisions about how to improve the experience.
  • Production experience shipping games using Unreal.

Salary Range:

$CAD

Hinterland is an equal employer and as a remotefirst organization we hire the best talent globally. To ensure we are equitable and fair the salary range listed above is provided as a gauge and is indexed specifically to candidates based in Vancouver British Columbia Canada where our studio is headquartered. This range represents multiple skill levels as we encourage candidates from all backgrounds to apply with us acknowledging that cultural disparities historically disadvantage nonwhite and nonmale applicants. The range is generated based on research using a combination of publicly and privately available data. We take a holistic approach to compensation and consider factors such as skills experience and cost of living to ensure we pay fairly and equitably within our team. This means we may modify the range based on the candidates location. In addition to an annual salary we have no probationary period and all employees receive our health & wellness benefits package on their first day.

Employment Type

Full-Time

Company Industry

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