As Game Engineer on the Tools & Technology team you will develop and maintain the bespoke engine requiring architectural design implementation debugging and optimization of systems while working with artists and designers in areas such as animation game play rendering and/or this role you will: Contribute to a proprietary game engine. Implement systems to showcase the capabilities of Apple platforms. Evaluate current and upcoming games. Research and implement state of the art game systems. Collaborate with art and design disciplines. Collaborate with other Apple teams.
Bachelors degree or equivalent job-related experience.
Experience in C or C programming languages.
Experience with 3D math such as linear algebra or vector math.
Experience with game technologies such as animation AI physics graphics and/or animation.
10 years of experience working as an engineer in the games industry.
Familiarity using CPU and GPU performance profiling tools.
Contributed to the development of two or more shipped games PC or console.
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