Welcome to Amazon Games Bucharest! Joining the ranks of the existing development teams in Orange County Montreal San Diego and Seattle were excited to expand Amazon Games commitment to creating and publishing incredible games and were on the lookout for talented folks to join us as we grow.
We are looking for a Software Development Engineer who is as excited about games as we are. In this role you will contribute to a technical mandate on an AAA multiplayer online battle arena game title built on Unreal 5. You will assess the ability of new technologies to deliver and drive innovation reliability performance and productivity gains. Its an opportunity to work on the latest technologies and build a truly the next generation experience for our players.
Key job responsibilities
Own optimization challenges with a moderate scope on the project both on CPU and GPU.
Prioritize optimization challenges with leadership.
Analyze game performance using various systems and tools identifying and reporting areas of concern.
Conduct root cause analysis for performance issues proposing effective mitigation strategies and solutions.
Assist game code and content developers in debugging and optimizing performance bottlenecks found during testing.
Identify opportunities to improve testing tooling or workflows for better triaging reporting and analysis of performance issues.
About the team
At Amazon Games our ambition is to create bold new experiences that foster community in and around our games. Our team of game industry veterans is developing and publishing live service AAA multiplayer games and developing original IPs including New World: Aeternum and an upcoming title based on The Lord of the Rings with our studios and teams in Seattle Orange County San Diego Montreal and Bucharest. Amazon Games also publishes bestinclass games in close collaboration with developers leading with Lost Ark from Smilegate RPG THRONE AND LIBERTY from NCSOFT and King of Meat from Glowmade as well as the next major entry in the Tomb Raider series from Crystal Dynamics.
Experience designing or architecting (design patterns reliability and scaling) of new and existing systems
Experience in Games Industry (supporting title Development Release or Live Ops)
Experience with Unity Unreal CryEngine Lumberyard or proprietary 3D game engine or industryequivalent technology 3D animation simulation etc)
Excellent C skills and software engineering principles
Noninternship professional software development experience
Noninternship experience in design or architecture (design patterns reliability and scaling) of new and existing systems
Experience with full software development life cycle including coding standards code reviews source control management build processes testing and operations
Proficiency in managing large codebases and multiproduct development.
Expertise in concurrency memory and performance optimization.
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