Employer Active
GOALS is our attempt to give football the game it deserves.A fair game that is a reflection of football rather than the football industry. We want to make a game thats fun right away without players having to invest a fortune.
Its a game about winning but one where victory comes in more forms than simply winning matches. Focus on trick shots design awesome tshirts or create an arena that inspires greatness. No two players will be on the same journey.
GOALS is for everyone like football can and should be. Its for the casuals and the pros. For the players the managers and the fans. Its for the designers the audience and the divas. For everyone who loves the game itself or anything surrounding it. GOALS is football.
GOALS is gameplayfirst which means that game mechanics and responsiveness are of utmost importance. As a principal gameplay programmer you will be working with various types of core game mechanics to create a fun fast and rewarding gaming experience. You will work in one of our crossfunctional teams and collaborate closely with other engineers game designers and artists. We use C in Unreal Engine 5.
The position is permanentand you can work from our Stockholm office hybrid or fully remote from anywhere in Europe. It is important that you are able to communicate unhindered in verbal/written English.
For this position we do not offer relocation assistance.
In addition to opportunities for creative impact and professional growth working at GOALS has many other benefits like occupational pension 30 days PTO flexible work hours stock options and more. Learn more here.
For this role we would like you to include:
We strongly encourage you to apply even if you dont feel that you tick all the boxes. You just might be exactly what we need even if we havent understood it yet. GOALS is still a young company and we change quickly. But one thing that never changes is our conviction that we need a diverse studio environment filled with different perspectives and skills.
Full Time