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Interaction and Motion designer

HP


Job Location:

Bengaluru - India

Monthly Salary: Not provided by the employer
Posted: 19 August 2026 (10 hours ago)
Application Deadline: 16 November 2026
Vacancies: 1 Vacancy

Job Summary

Interaction and Motion designer

Description -

About the Role

Were building the operating system for a next-generation device and were looking for a talented Interaction Designer to shape how it feels to use.

This role is centered around interaction design and motion the details that make an interface feel alive responsive intuitive and delightful. Youll define how the OS behaves at a moment-to-moment level: how things move respond transition provide feedback and communicate state.

Your primary focus will be bringing craft consistency and delight to the experience across the OS. Youll help define the interaction language of the product and ensure that interactions feel cohesive rather than a collection of individual features.

Alongside this youll contribute to selected UX and UI projects with the broader design team either independently or in collaboration with other designers.

What Youll Do
  • Define what delight means for the product and translate it into thoughtful purposeful interactions across the OS.
  • Own the interaction design and micro-animation layer of the OS including transitions spatial relationships feedback gestures states loading success/error sound haptics and other moment-to-moment behaviors.
  • Collaborate with product designers product managers engineers and other stakeholders to brainstorm and develop interaction concepts for the device.
  • Define and maintain a consistent interaction language so that behaviors across the OS feel unified and intentional across different modal behaviors like touch trackpad keyboard and stylus.
  • Build maintain and evolve an interaction library covering reusable patterns behaviors motion principles timing and transitions.
  • Contribute to the broader design system and work with other designers to ensure interaction patterns are documented consistent and reusable.
  • Prototype interactions using tools such as Figma Principle ProtoPie After Effects or code-based prototyping.
  • Use prototypes to communicate not just visual behavior but also motion timing sound feedback and overall feel.
  • Partner closely with engineering throughout implementation to ensure interactions are brought to life with a high level of design fidelity.
  • Review builds identify interaction or motion inconsistencies and work with engineers to refine the experience while taking feasibility and performance into account.
  • Explore emerging interaction patterns motion techniques and interaction paradigms across leading products globally bringing relevant ideas and inspiration into the product.
  • Contribute to UX and UI projects across the product team either independently owning selected projects or supporting other UX designers with interaction design and prototyping.
What Were Looking For
  • A portfolio that clearly demonstrates strong interaction design and motion/micro-animation craft. This is the most important qualification for this role.
  • The ability to take ownership of interactions across an OS and drive them from concept through implementation with engineering.
  • Strong prototyping skills youre comfortable communicating interactions through working prototypes rather than static screens alone.
  • An understanding of motion as a tool for usability hierarchy feedback continuity and delight not simply as visual decoration.
  • Strong design judgment and restraint: knowing when motion adds value and when simplicity is the better experience.
  • Working knowledge of design systems and how interaction patterns can be made consistent reusable and scalable.
  • Comfort working across both craft-heavy interaction design and broader product design work.
  • Strong communication and presentation skills with the ability to articulate design decisions to product managers designers engineers and leadership.
  • The ability to work directly with engineers on implementation details and advocate for interaction quality and design fidelity.
  • Experience working with sound or other forms of sensory feedback as part of interaction design.
Nice to Have
  • Experience designing for an OS-level system-level or gaming platform rather than only individual applications.
  • Experience with tablet mobile or multi-modal interaction design involving combinations of touch keyboard pen or other input methods.
  • Familiarity with the performance considerations of animation on devices including frame rates GPU constraints and how these influence interaction design decisions.
  • A background in motion design game UI or consumer products with rich micro-interactions.


Education & Experience Recommended
Four-year or Graduate Degree in Design Human Factors Engineering Social Sciences research or any other related discipline or commensurate work experience or demonstrated competence.

Around 5 years of experience across UI UX and most importantly interaction design.


Preferred Certifications
Certified User Experience Professional (CUXP)

Knowledge & Skills

  • Agile Methodology

  • Android Design Principles & Interaction Patterns

  • Animation Principles & Motion Design

  • After Effects

  • Cascading Style Sheets (CSS)

  • Design Thinking

  • Design Systems (building and maintaining reusable component libraries)

  • Figma (Design Software)

  • Framer / Principle / ProtoPie / Rive (Motion & Interactive Prototyping Tools)

  • Illustration & Visual Asset Design (icons graphics onboarding/empty-state visuals)

  • Information Architecture

  • Interaction Design

  • Invision (Design Software)

  • Lottie

  • Micro-interactions & Motion Prototyping

  • Product Design

  • Prototyping (including high-fidelity interactive/animated prototypes)

  • Typography & Visual Craft

  • Usability

  • Usability Testing

  • User Experience (UX)

  • User Experience (UX) Design

  • User Flows

  • User Interface (UI)

  • User Interface (UI) Design

  • User Research

  • User-Centered Design

  • Visual Design

  • Wireframing


Cross-Org Skills

  • Craftsmanship & Attention to Detail

  • Customer Centricity

  • Results Orientation

  • Learning Agility

  • Digital Fluency


Impact & Scope
Impacts immediate team and acts as an informed team member providing analysis of information and limited project direction input.

Complexity
Responds to routine issues within established guidelines.

Disclaimer
This job description describes the general nature and level of work performed in this role. It is not intended to be an exhaustive list of all duties skills responsibilities knowledge etc. These may be subject to change and additional functions may be assigned as needed by management.

Job -

Software

Schedule -

Full time

Shift -

No shift premium (India)

Travel -

Relocation -

Equal Opportunity Employer (EEO) -

HP Inc. provides equal employment opportunity to all employees and prospective employees without regard to race color religion sex national origin ancestry citizenship sexual orientation age disability or status as a protected veteran marital status familial status physical or mental disability medical condition pregnancy genetic predisposition or carrier status uniformed service status political affiliation or any other characteristic protected by applicable national federal state and local law(s).

Please be assured that you will not be subject to any adverse treatment if you choose to disclose the information requested. This information is provided voluntarily. The information obtained will be kept in strict confidence.

For more information review HPsEEO Policy or read about your rights as an applicant under the law here: Know Your Rights: Workplace Discrimination is Illegal


Required Experience:

IC