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TEXTURE & LOOKDEV SUPERVISOR Hybride VFX

Ubisoft


Job Location:

Montreal - Canada

Monthly Salary: Not provided by the employer
Posted: 10 November 2026 (Yesterday)
Application Deadline: 7 February 2027
Vacancies: 1 Vacancy

Job Summary

Department & Team Leadership 

  • Assign tasks mentor artists and ensure the department delivers top-tier organic and hard-surface assets for high-end VFX. 

  • Assist with hiring crewing decisions talent reviews and ongoing performance management. 

  • Enforce strict department Quality Control (QC) standards across all published assets before downstream delivery. 

Creative Execution & Look Development 

  • Build high-detail textures from internal art or client-supplied references. 

  • Lead look development and shading in Arnold for Houdini delivering physically accurate materials for creatures characters and hard-surface assets that hold up in shot context. 

  • Partner closely with the Lighting team to verify that assets lookdev behaves consistently photoreal 

  • Build optimized procedural shading networks and custom material setups when production requires it. 

Pipeline Technical & Production 

  • Collaborate with the Head of CG and Technical Directors (TDs) to establish department best practices within the studios existing pipeline. 

  • Work directly with Production Modeling FX CFX and Lighting teams to design sequence-specific workflows for maximum efficiency. 

  • Assist Production with project bidding asset scope estimates and schedule management to hit key delivery milestones. 

  • Explore new tools and methodologies to drive department efficiency and elevate visual quality. 

  • Standardize ingest and integrate texture and lookdev packages delivered by external vendors. 

  • Write and maintain comprehensive technical documentation and pipeline guides. 

 

 


Qualifications :

  •  5 years proven track record leading or supervising artists within a film/high-end VFX production studio environment. 

  • Demonstrated experience texturing and shading complex organic CG creatures and digital humans. 

  • Advanced knowledge of Mari/Substance Painter and Photoshop. 

  • Deep expertise in shader creation materials accuracy and AOVs. 

Strong Assets 

  • Knowledge of Arnold and Houdini  

  • Knowledge of Nuke 

  • Has experience with Copernicus Machine Learning and AI tools 

  • Deep knowledge of characters/creatures build workflows 


Additional Information :

Our passion for innovation and our teams creativity are recognized throughout the industry and remain the cornerstone of our work philosophy. Our team is comprised of over 200 highly qualified creators working in two creative spaces located in Piedmont in the Laurentians and in the Mile-End district of Montreal.

Our repertoire holds prestigious titles such as 300 Avatar Hunger Games and Jurassic World as well as in the last 6 instalments of the Star Wars franchise and the new Disney high-end TV series The Mandalorian The Book of Boba Fett Obi Wan Kenobi and Andor.

At Hybride first and foremost we are good human beings who value well-being and solidarity. Were committed to fostering a work environment that is inclusive and respectful of all differences.

At Hybride you can come as you are. We embrace diversity in all its forms. Were committed to fostering a work environment that is inclusive and respectful of all differences. 


Remote Work :

No


Employment Type :

Full-time


About Company

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Opened in October 2011, Ubisoft Abu Dhabi is one of the first major video game studios based in the UAE capital and is focusing on developing and bringing to market successful mobile games for a worldwide audience. This position is based in the vibrant expat city of Abu Dhabi, the c ... View more

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