Technical Artist
Job Summary
Please Note: If you are a current Spin Master employee with access to Workday apply to this job via the Workday application.
Are you a kid at heart looking to build a career with a leading global childrens toy entertainment and digital gaming company
At Spin Master our unwavering commitment to open mindedness integrity and innovation is a great part of what has made us an industry leader. How do we stay ahead of the pack By hiring the best and brightest mindsand thats why we want you!
What will you work on
Sago Mini is hiring a Technical Artist for a full-time position. Youll be a vital member of a dynamic team of developers designers artists and thought leaders at the forefront of creating world-class apps that delight both children and parents around the this role you will seamlessly bridge the disciplines of programming art game design and sound to create inviting and playful motion interactions and visual effects inside our games. Your understanding of a projects artistic vision technical constraints and gameplay needs make you the perfect person to integrate art assets into our Unity projects while pushing the boundaries of interactivity performance and visual quality in our 2D & 3D games to new levels of excellence. This is an intermediate position suitable for candidates with 3 years of related experience.
How will you create impact
- Supporting the success and delivery of high-impact projects as a Technical Artist while collaborating with cross-functional teams of developers artists and game designers.
- Responsible for bringing all the various game elements in a Unity scene together making sure that they meet the highest standards for a projects artistic vision and are fun for kids to play with.
- Improving workflow optimization and integration of game assets Shader Dev Rigging C# code game mechanics feature prototyping and tooling
- Polishing every detail of a game to its highest level from art physics and motion to interactions sound design performance and overall player experience.
- Organizing assets and creating rigs in Unity maintaining a logical project hierarchy and ensuring cleanliness across shared files.
- Raising the bar of rapid-prototyping gameplay features and systems with developers and play designers to build functionality that feels world-class.
- Applying problem-solving skills and creative troubleshooting to address quality assurance issues and exceptional game quality.
- Supporting the creation of custom tools for artists technical artists and developers to work with in-game assets efficiently while adhering to Sago Minis programming standards and development methodologies.
- Maintaining both Art and Tech Art pipelines while resolving cross-functional technical challenges.
- Support workflow improvements that enhance production processes.
- Engaging in brainstorming sessions actively contributing innovative ideas and identifying areas for improvement.
- Contributing to guides and technical documentation to streamline workflow for internal teams.
- Participate in user testing sessions incorporating feedback to fine-tune gameplay.
What are your skills and experience
- Highly proficient in Adobe Illustrator and Photoshop to modify and export art assets.
- Experience importing and integrating assets into Unity projects with a strong focus on optimization performance shared file structure and organization.
- Proficiency troubleshooting inside Unity projects and hierarchies.
- Experience with Unity Animations optimizing motion and interactivity within games.
- Foundational knowledge of both 2D/3D pipelines and software mobile optimization rigging meshes topology shader dev UVs lighting and rendering approaches
- Experience with version control systems like Git for seamless project collaboration.
- Effective problem-solver with artistic flair and technical expertise in game development.
- Excited to explore our past projects for inspiration and methodically peel back the layers until you understand how something is built.
- Excellent verbal written and interpersonal communication skills.
- An ability to clearly convey technical design to both developers and artists.
- Able to analyze a game element and articulate why it feels good or bad.
- A strong eye for visual design paired with an insistence on pixel-perfect accuracy.
- Eagerness and drive to learn and grow technical and artistic skill set.
- Highly motivated with ability to thrive in a growing team-oriented environment.
- Ability to manage multiple priorities and projects simultaneously.
- Foundational proficiency in game programming concepts and logic using C# for Unity.
- A degree in game design game programming or a portfolio of relevant experience.
#LI-Hybrid and #LI-HM1
The anticipated pay range for candidates who will work in Ontario is $75000 to $80000 Per Annum. The offered pay to a successful candidate will be dependent on several factors that may include but are not limited to years of experience within the job years of experience within the required industry education etc. Spin Master Inc. is a multi-state employer and this salary range may not reflect positions that work only in other states.
This job posting is tied to an open vacancy.
What you can expect from us:
Our mission is to Make Life More Fun with a vision to push the boundaries of innovation creativity and fun.
Growth and Career Opportunities
Flexible Work Hours
Innovation Collaboration and Fun
Comprehensive Benefits
Other fun Perks!
Whats it like to work here
Spin Master is a fast-paced hands-on organization that provides many great opportunities for impactful decision-making; though our challenging start-up atmosphere isnt for everyone we have a proven record of opportunities for future advancement and internal transfers for our passionate and results driven team.
Everyone is welcome in our sandbox and we are committed to an accessible and inclusive hiring process that provides reasonable accommodation to all applicants.
Spin Master strives to create an accessible and inclusive application and selection process and is committed to working with and providing reasonable accommodation to job applicants who may require provisions to participate in the recruitment selection and/or assessment processes. Should you require an accommodation please contact our Talent Acquisition team by email at or by phone at and we will work with you to meet your accessibility needs.
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We do appreciate all interest; however only those selected for interview will be contacted.