Senior Technical Artist Characters (Unreal)
Job Summary
As a Senior Technical Artist - Characters (Unreal) at Ubisoft Montréal you will be the point of reference for technical matters related to character content creation from concept handoff through in-engine integration. You will define how characters are produced on the project and put the end-to-end pipeline in place. You will guide the resolution of complex issues across modeling texturing rigging skinning and runtime integration while advising on the projects broader technical direction.
What youll do
- Identify technical needs across character creation rigging skinning levels of detail materials and engine integration
- Shape the character technology vision with technical directors and associate technical directors in line with the art and animation vision
- Define the character pipeline including creation-to-engine workflows naming and export conventions and validation steps
- Set and share character standards for asset structure versioning rigs skeletons materials and textures
- Create or recommend tools for character artists riggers and animators including export automation asset validators rig builders and batch processing utilities
- Optimize and debug character assets for geometry draw calls skinning cost memory use and shader complexity
- Resolve complex character issues including deformation quality cloth and hair integration and modular character systems
- Collaborate with animation and programming teams on character features and runtime systems and communicate progress to associates and technical directors
- Document standards and tools follow developments in character technology help align teams around shared goals and contribute to performance evaluations within the specialty
Qualifications :
What you bring to the team
- Hands-on experience with an end-to-end character pipeline including how character assets are created and integrated into a game engine
- Knowledge of rigging and animation needs sufficient to guide the pipeline and work with animation teams
- Knowledge of technical budgets polygon counts materials asset structure and modular character customization
- Experience establishing workflows and standards for character production
- Experience with Unreal Engine 5 or relevant character pipeline experience with Unreal Engine 4
What to send our way
- Send your CV highlighting relevant skills and experience
- Share a portfolio or links to relevant projects
Remote Work :
No
Employment Type :
Full-time
About Company
Opened in October 2011, Ubisoft Abu Dhabi is one of the first major video game studios based in the UAE capital and is focusing on developing and bringing to market successful mobile games for a worldwide audience. This position is based in the vibrant expat city of Abu Dhabi, the c ... View more