Enter a job title or keyword

Senior Level Artist

Ubisoft


Job Location:

Montreal - Canada

Monthly Salary: Not provided by the employer
Posted: 25 August 2026 (5 hours ago)
Application Deadline: 22 November 2026
Vacancies: 1 Vacancy

Job Summary

As a Senior Level Artist at Ubisoft Montreal you will contribute to the creation of immersive environments that support gameplay mission content and environmental storytelling within an open-world project.

Youll work closely with Level Design and mission teams to create cohesive engaging and memorable gameplay spaces. This role focuses on assembling organizing and integrating existing assets into the game engine to support player experience and design intentions.

Youll actively participate in creative discussions and contribute ideas to enrich mission spaces and strengthen the gameplay experience. This position is not primarily focused on creating high-resolution 3D assets or producing full environment models from scratch.

What youll do

  • Collaborate closely with Level Design and mission teams to create gameplay spaces that support gameplay and mission progression
  • Design and organize environments that reinforce environmental storytelling and player experience
  • Assemble and integrate existing assets into the game engine to create cohesive and immersive locations
  • Own specific locations or map areas while ensuring visual and functional quality
  • Adjust composition lighting and visual details to strengthen atmosphere and environmental readability
  • Position interactive and decorative elements to support player navigation and mission objectives
  • Contribute actively to creative discussions with multidisciplinary teams
  • Balance artistic intentions with technical constraints and gameplay needs
  • Test environments and propose improvements to optimize player experience
  • Collaborate with production teams to ensure environmental consistency across the game world

Qualifications :

What you bring to the team

  • Solid experience working on AAA productions or open-world projects including at least two shipped AAA titles
  • Proficiency with 3D software such as Blender 3ds Max or Maya as well as level-building or world-building tools
  • Understanding of level design gameplay and environmental storytelling principles
  • Understanding of how environments support missions progression and player experience
  • Familiarity with game engines and production pipelines related to environment integration
  • Experience with game engines such as Snowdrop is preferred with openness to comparable experience using Unreal Engine or similar world-building and environment integration tools
  • Ability to collaborate effectively with multidisciplinary teams and contribute to creative discussions
  • Creativity visual judgment initiative and a strong interest in video games

What to send our way

  • Your CV highlighting relevant skills and experience
  • A portfolio showcasing your best work including examples of environments mission spaces or world-building work

Remote Work :

No


Employment Type :

Full-time


About Company

Company Logo

Opened in October 2011, Ubisoft Abu Dhabi is one of the first major video game studios based in the UAE capital and is focusing on developing and bringing to market successful mobile games for a worldwide audience. This position is based in the vibrant expat city of Abu Dhabi, the c ... View more

View Profile View Profile