Senior Character Rigger [Assassin's Creed Codename Invictus]
Job Summary
As a Senior Character Rigger at Ubisoft Montreal you will create high-quality character rigs in 3DS Max and integrate them into our game engine. You will support the AAA animation pipeline and help build character rigging systems for a character-driven game.
What youll do
- Build user-friendly character rigs in 3DS Max;
- Develop efficient skinning deformation and control systems;
- Ensure clean export and integration into the game engine;
- Support and improve animation pipelines and workflows;
- Resolve issues related to rigging deformation and engine integration;
- Optimize rigs for real-time performance;
- Collaborate closely with animation technical art and programming teams;
- Contribute to pipeline tools and best practices.
Qualifications :
- Experience as a Character Rigger in the video game industry;
- Strong knowledge of 3DS Max rigging pipelines;
- Solid understanding of deformation skinning and control systems;
- Experience with Python scripting for rigging pipelines;
- Experience working on AAA game productions;
- Understanding of real-time optimization and engine constraints;
- Strong problem-solving skills and pipeline knowledge;
- Experience with facial rigging using joint-based blendshape or hybrid systems.
What to send our way:
- A portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education experience and skills.
Remote Work :
No
Employment Type :
Full-time
About Company
Opened in October 2011, Ubisoft Abu Dhabi is one of the first major video game studios based in the UAE capital and is focusing on developing and bringing to market successful mobile games for a worldwide audience. This position is based in the vibrant expat city of Abu Dhabi, the c ... View more