Programming Team Lead — Procedural Systems (Anvil)
Job Summary
The Anvil Pipeline World Building team is looking for a team lead for its procedural systems team. Joining Anvil Pipeline means contributing to Ubisofts technology convergence helping develop one of the best game content creation suites and supporting multiple Ubisoft productions at the same time.
What you will do
As a team lead you will work in collaboration with the World Building domain leadership team on topics within your collaboration with the teams technical lead and the domain technical director you will contribute to executing the vision and achieving the objectives of our roadmap. You will also be expected to develop a broad understanding of all systems supported and developed by your team in order to effectively support decisions priorities and follow-ups related to deliverables.
In this role you will plan milestones and sprints in collaboration with the relevant leaders and collaborators. You will create prioritize assign and track tasks on a daily basis as well as monitor the teams progress against expected deliverables.
You will proactively identify risks and blockers then propose solutions to the domain manager for your team. You will also maintain regular follow-ups with each of your employees contribute to their individual development and actively participate in the performance evaluation process.
You will work closely with the World Building domain lead and the Anvil Pipeline production team to ensure alignment and the smooth execution of the work.
Qualifications :
What youll bring
Skills
Ability to collaborate effectively with other leaders and key collaborators.
Leadership and strong interpersonal communication skills.
Strong time management and prioritization skills.
Ability to develop high-performing teams.
Ability to manage stress change and ambiguity.
Managerial courage and the ability to address issues constructively.
Flexibility in work organization.
Experience with the full development cycle of an AAA game.
Technical knowledge
C.
Development and production tools such as Perforce Visual Studio Jira and Office 365.
Technical constraints related to real-time systems game engines and level editors.
Asset: procedural visual content generation tools such as UE PCG Houdini etc.
Asset: world creation tools.
Asset: data organization in a game engine such as entities components and object model.
Remote Work :
No
Employment Type :
Full-time
About Company
Opened in October 2011, Ubisoft Abu Dhabi is one of the first major video game studios based in the UAE capital and is focusing on developing and bringing to market successful mobile games for a worldwide audience. This position is based in the vibrant expat city of Abu Dhabi, the c ... View more